Hi all,

I’ve decided to start a GameDev community as I didn’t see any on this instance or others.

What’s your relation with game development?

I’ll start; I’m a hobby game developer at most, mainly having experience with MonoGame (based on XNA) but I switched to C# + SDL2 (using SDL2-CS). Currently writing my own semi-engineless game (I don’t want to say that I’m building my own engine, but I do have some reusability for my own sake) while figuring out SDL2 and always looking for best practices.

I tried Unity, GoDot, Unreal Engine and more over the years, but as someone with a background in software development the freedom of the code-first approach always works better for me.

Welcome!

    • TeaHands@lemmy.worldM
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      2 years ago

      So, that post was also me I was just waiting for this separate gamedev account to be approved lol. Hi. 👋

      I will definitely show off progress when there is some, in the meantime I post random screenies and get into overly competitive dev races on my Mastodon (link is in my profile if anyone cares but you probably shouldn’t).

      We’ll probably need some kind of rules to keep self-promo sensible, not sure what your thoughts are there or if you’re open to suggestions but maybe something like each of us has a dedicated thread that we keep updated about our project, rather than making new ones all the time? With the way this place works (ie posts don’t seem to automatically drop off over time like on Reddit?) that could work, I think? Or maybe self-promo posts are ok but they have to include actual interesting info for other devs rather than just be a dump-and-run?

      Sorry if this is cheeky to bring up, I’m just hoping to find nice communities with a plan in place for the inevitable hordes next week. What do I know though I’ve been on Lemmy for, like, a day 😅

      • NoxiousPluK@lemmy.blahaj.zoneOPM
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        2 years ago

        No problem at all, thanks for bringing it up! I had some ideas for a ‘rule vibe’ but no words to put them into yet, and this helped. I’ve updated the sidebar accordingly. :)