Procedural generation is an interesting topic to me, as it forgoes traditional level design in favor of a bunch of formulas, rules, and random elements to make varied replayable gameplay.

One of my favorite procgen games is Dwarf Fortress, and how it creates a fully realized world with lore and history, and then places both fortress and adventures as relatively small stories in said world.

Also Deep rock galactic is great in varying its caves, from normal tunnels to massive caverns that you can only traverse using ziplines and platforms

Any other interesting procgen games?

  • @Merthin1234@sh.itjust.works
    link
    fedilink
    English
    1111 months ago

    Yeah I’ll agree with No Man’s Sky here as well. While sandbox type games aren’t my favorite (I do find the expeditions fun though) the amount of procedural generation is really cool.

    • @Macawesome75@sh.itjust.worksOP
      link
      fedilink
      English
      711 months ago

      Same, though the base building is also one of the things that ties the procgen there together imo. Theres something just cool about being able to discover random player’s bases organically by exploring, even if it is rare to actually find em in the quintillions of planets

      • @Merthin1234@sh.itjust.works
        link
        fedilink
        English
        511 months ago

        Oh yeah I 100% agree with the base building aspect too. Especially when someone has a base advertising “free copper” or whatever. The low probability of finding stuff like that makes the game great.