@thanks_shakey_snake@lemmy.ca to Gaming@lemmy.ml • 1 year agoBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comexternal-linkmessage-square244fedilinkarrow-up1618file-textcross-posted to: gaming@beehaw.orggames@lemmit.online
arrow-up1618external-linkBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.com@thanks_shakey_snake@lemmy.ca to Gaming@lemmy.ml • 1 year agomessage-square244fedilinkfile-textcross-posted to: gaming@beehaw.orggames@lemmit.online
minus-squareMalta Soronlinkfedilink7•1 year agoCouldn’t they just have copied the locations a few times and changed up the doors and chests by hand? Seems like an easy fix.
minus-squareOtome-chanlinkfedilink1•1 year agoyes. I haven’t played the game so idk the details of what’s up. but at 1k+ planet-sized spaces it’s hard to have a team go over that by hand. Planets are large. But I have no doubt that bethesda team was probably super lazy as well.
Couldn’t they just have copied the locations a few times and changed up the doors and chests by hand? Seems like an easy fix.
yes. I haven’t played the game so idk the details of what’s up. but at 1k+ planet-sized spaces it’s hard to have a team go over that by hand. Planets are large. But I have no doubt that bethesda team was probably super lazy as well.