• idunnololz
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    879 months ago

    Just create a global object and stuff your variable in there. Now you have a global singleton and that’s not a purely bad practice :D

    • magic_lobster_party
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      419 months ago

      Not necessarily a bad practice if the singleton is immutable, and it’s provided via dependency injection for example.

        • @SkyNTP@lemmy.ml
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          9 months ago

          Software dev is full of obscure keywords that describe otherwise pretty simple or basic concepts you stumble upon in practice naturally and that you probably already understand.

          • singleton: a class/object that is designed to be single use, i.e. only ever instantiated with a single instance. Typically used when you use class/objects more for flow control or to represent the state of the program itself, rather than using it to represent data
          • immutable: read-only, i.e. unchangeable
          • dependency injection: basically when you pass a function or object into another function object, thereby extending their effective functionality, typically for modular code and to separate concerns.

          Here’s one more of my favourite examples of such a keyword: memoization

    • @xmunk@sh.itjust.works
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      9 months ago

      Real enterprise programmers know that everything should be on the stack… so they declare a List《void*》 in main.

      • idunnololz
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        89 months ago

        But we might need to add more features in the future so it might not just be a list in a few years. Better encapsulate it in a few layers of abstractions just to be safe.

    • z3rOR0ne
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      39 months ago

      Ah yes. Global Objects, AKA the thinnest of condoms, lol.