Every time someone brings up a controller vs mouse and keyboard, most of if not all comments will push towards the OP to “switch to mouse and keyboard” because “it’s better!”

In my eyes, the person is already accustomed to controller, they’re used to the sensitivity, and if not it’s a quick change.

If they’re going to get used to mouse and keyboard they need to:

  • find a reasonable mouse

  • find a reasonable mousepad for their situation

  • find out if they’re a wrist aimer or an arm aimer

  • make sure their windows mouse sensitivity is set to 6/11 for some reason otherwise everything else will be messed up

  • find their “optimal sensitivity” many of which tutorials are (subjectively) hard to find (the good ones)

I’m both a controller and mouse and keyboard user but I find it easier to aim with a controller. It feels natural.

  • @echo64@lemmy.world
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    66 months ago

    People are misunderstanding this post. Ops goal is fun, not being the best fps player they could possibly be.

    Ops argument is that a mouse keyboard setup, when the goal is “fun,” in their eyes, is not better.

    Then, they get jumped by gamer nerds who want to statisticly prove why op is wrong, but it’s just missing the point.

    • @Windex007@lemmy.world
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      116 months ago

      He said he finds it easier to aim with a controller. I think it’s fair to point out that the reason for that is in no small part due to the auto aim.

      I had to listen to a buddy growing up with two doctor parents and extremely wealthy grandparents who thought he was some kind of counter cultural Maverick for backpacking through Europe after high school before spending the next like 12 years getting like 4 different arts degrees because there was an infinite educational fund set aside for him.

      This has similar vibes. Born on 3rd thinking you hit a triple.

      • @echo64@lemmy.world
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        6 months ago

        You can point that out, but it doesn’t matter if the goal is to have fun, so what’s the point. This is the whole gamer nerd thing I was bringing up, it’s the whole yelling stop having fun meme thing.

        • @Windex007@lemmy.world
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          16 months ago

          Nobody is telling them not to use a controller. Nobody is telling them not to have fun. Op said nothing about fun. You are white knighting a person and an argument that exists only in your own head.

    • AmberPrince
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      16 months ago

      I disagree. Playing for fun would mean using a controller. Playing for fun would mean using a mouse and keyboard. Playing for fun is NOT finding out if you use your wrist or arm to aim. Playing for fun is NOT finding optimal sensitivity. That’s for competition.

      He’s comparing how he plays for fun with how others play for competition.

      • @echo64@lemmy.world
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        16 months ago

        No they aren’t, nothing in the ops post suggests that. It’s entirely about how they play for fun and find the whole setup for playing for competition a pain and just want to play for fun

        • Zorque
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          16 months ago

          I mean, the way they describe getting used to using a mouse seems to imply that they think anyone who suggests using a m+k combo would only do it to optimize gameplay.

          I do think people are misinterpreting the post, but I think that’s in no small part due to the OPs antagonistic attitude towards the subject. I think they felt attacked before they ever posted, and are responding as such.

          Their case is that using a controller over a m+k is acceptable. A reasonable stance to take, and one most would find no fault with. Their argument, on the other hand, is that switching to mouse and keyboard is something done only for competitive reasons. Which is definitely something people find fault with.

    • kick_out_the_jams
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      16 months ago

      I recently played Half-Life 1 (with a mouse and keyboard) and decided to tick auto-aim on.
      It’s definitely more ‘fun’ but there wasn’t ever any tension or challenge when I encountered a head crab, the aim assist basically trivialized entire classes of enemies.