I’ve unironically used this as an argument against people who insist on constant updates. If you need constant updates to keep you interested in the game, are you even interested in the game?
Also after years of constant updates to please these people, games tend to get bogged down in all their stupid little systems and lose sight of their core gameplay which made them fun in the first place. Context is clash royale, in which I still like the core gameplay, but every time I open up the game I’m bomarded by two dozen different quests, chests, events, news, pseudo-currencies - there’s like multiple types of ranked ladders, 10 different game modes and that’s not even including all the clan events I would have if I was part of a clan
Liking novelty and liking the core game aren’t mutually exclusive either though. New updates can be what people want specifically because it gives them a new angle to approach the core game without changing core mechanics or thinking. In the same way, people like trying weird varients of chess, be it different timers, non-standard board layouts, added rules, or nonsense openings. That doesn’t mean that they don’t like chess, but it gives them a chance to explore the game from new angles, hone niche skills, and contiue to theorycraft about the game they love.
Yeah here in the Warframe community we recently got a big update called Whispers in the Walls. We have new enemies to stab with the same weapons we love stabbing with, we have new environments to explore with the same movement systems we love moving in, we have a confrontation with a villain that’s been teased and hinted at for 7 years, and we have a completely WHAT THE FUCK new story development that we don’t understand at all and are desperate to see more about.
It’s like seeing Empire Strikes Back in theatres. Same pieces, new story, and it’s blowing our minds.
(Also the homosexual drama and tension in the new update is legendary. This is so gay)
I like when developers stop updating their games. I want to play a game and know I played THE game. Initial release or final update. I don’t want to play anything else.
Ehh, TF2 has no updates to the point the anticheat doesn’t even work tho. Its not just lacking in new content. On the other hand, they basically invented the lootbox, so they can’t go even lower, right?
Following you argument we only need one game ever. Why is there a need to forever like “the core game”? What does linking new things as time goes by have to do with “chasing the next novelty”? Should we only ever like the first toy we ever get to know? I have more than 1000 hours in a game that was developed from a mod I already played in a different game, which was the start of a while new genre of games. And in that game I again played a mod I liked.
I’ve unironically used this as an argument against people who insist on constant updates. If you need constant updates to keep you interested in the game, are you even interested in the game?
Also after years of constant updates to please these people, games tend to get bogged down in all their stupid little systems and lose sight of their core gameplay which made them fun in the first place. Context is clash royale, in which I still like the core gameplay, but every time I open up the game I’m bomarded by two dozen different quests, chests, events, news, pseudo-currencies - there’s like multiple types of ranked ladders, 10 different game modes and that’s not even including all the clan events I would have if I was part of a clan
Totally agree. There’s a difference between loving the core game vs chasing the dopamine hit from novelty.
Liking novelty and liking the core game aren’t mutually exclusive either though. New updates can be what people want specifically because it gives them a new angle to approach the core game without changing core mechanics or thinking. In the same way, people like trying weird varients of chess, be it different timers, non-standard board layouts, added rules, or nonsense openings. That doesn’t mean that they don’t like chess, but it gives them a chance to explore the game from new angles, hone niche skills, and contiue to theorycraft about the game they love.
Yeah here in the Warframe community we recently got a big update called Whispers in the Walls. We have new enemies to stab with the same weapons we love stabbing with, we have new environments to explore with the same movement systems we love moving in, we have a confrontation with a villain that’s been teased and hinted at for 7 years, and we have a completely WHAT THE FUCK new story development that we don’t understand at all and are desperate to see more about.
It’s like seeing Empire Strikes Back in theatres. Same pieces, new story, and it’s blowing our minds.
(Also the homosexual drama and tension in the new update is legendary. This is so gay)
I like when developers stop updating their games. I want to play a game and know I played THE game. Initial release or final update. I don’t want to play anything else.
Ehh, TF2 has no updates to the point the anticheat doesn’t even work tho. Its not just lacking in new content. On the other hand, they basically invented the lootbox, so they can’t go even lower, right?
Following you argument we only need one game ever. Why is there a need to forever like “the core game”? What does linking new things as time goes by have to do with “chasing the next novelty”? Should we only ever like the first toy we ever get to know? I have more than 1000 hours in a game that was developed from a mod I already played in a different game, which was the start of a while new genre of games. And in that game I again played a mod I liked.