• Kyrgizion@lemmy.world
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    9 months ago

    How to turn a “must-play game” into trash no one wants in less than 24 hours. Good job. Makes me feel sorry for the poor devs who poured their hearts & souls into it only to have the suits fuck it up - again.

    • CraigeryTheKid@lemm.ee
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      9 months ago

      holy cow… no kidding! Hype was only building - and then to “reveal” the enshitification before it even enjoys release interest. wow.

      • ColeSloth@discuss.tchncs.de
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        9 months ago

        What I’ve heard from people playing the game, is that those and everything else you could pay real money for is dirt cheap to buy and purchasable with the in game currency that you earn by playing the game and that you earn the in game currency quickly enough that you aren’t having to grind anything if you want to buy the stuff.

        • CraigeryTheKid@lemm.ee
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          9 months ago

          Then… Why have them real purchaseable at all, esp at launch?! Full price, single player game; makes absolutely no reasonable sense.

          • daltotron@lemmy.world
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            9 months ago

            I think there’s some sort of higher-up mandate at capcom to force monetized content into their games, and the dev teams are just working around it, something like that. The same thing happens in monster hunter, street fighter 6, I think devil may cry 5, and it’s all structured in basically the exact same way, where you can either get access to stuff really quickly without paying, or the stuff you have to pay for is basically just aesthetic, or both. I think monster hunter rise even tried to do the same “pay to edit your character” thing. I still don’t think it’s a good practice, but japanese devs are gonna japanese dev, I suppose. Reminds me of fromsoft titles requiring community made performance patches, or being locked to like, 30fps as an engine requirement, shit like that.

          • icydefiance@lemm.ee
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            9 months ago

            That’s Capcom for you. It doesn’t seem like their mtx ever makes sense to buy.

        • shottymcb@lemm.ee
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          9 months ago

          Games are supposed to be fun. Forcing paying customers to do something intentionally designed to be not fun before they can have fun is stupid. I know I’m in the minority, but I straight up won’t participate in that bullshit.

          • ColeSloth@discuss.tchncs.de
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            9 months ago

            I mean…the weak start is kind of the basis of every rpg and almost every fps in existence. You start with the crappy bb gun and then somehow you end up becoming an all powerful stealth archer, even though your game doesn’t even offer a bow to use.

            • shottymcb@lemm.ee
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              9 months ago

              Gaining strength through experience is fun if it’s done in a sane way is fun. Farming the same monsters over and over to unlock common feature is not. Hit the X button 4.5 million times to continue is shit.

              It’s not an accident that unlocking this stuff is tedious when there’s an option to just pay more money to do so. That’s the value proposition behind microtransactions in games: Give us money or we’ll force you to do boring shit for many hours.

              • ColeSloth@discuss.tchncs.de
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                9 months ago

                Man. It sure sucks I only start with a water can and 500 coins in Stardew Valley. I could do so much more if I could just start with 20 upgraded sprinklers and 20,000 coins.

        • Ptsf@lemmy.world
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          9 months ago

          Dirt cheap for now. It’s software, it’ll get an adjustment patch.

    • kautau@lemmy.world
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      9 months ago

      Yup, I’ll wait 4 years or whatever until it’s released as “Dragon’s dogma 2, darker arisen, game of the year edition” with all the dlc and microtransactions baked in on a steam sale or some such

        • Cethin@lemmy.zip
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          9 months ago

          I’m pretty mixed on this. I want to support niche games like this being made. I don’t want to support using Denuvo (even if it’ll be removed eventually) or bad MTX. Also, you’ll miss the online components on a cracked version, which is really cool in DS1 at least and I think even better in 2 from what I’ve heard.

          • kautau@lemmy.world
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            9 months ago

            The thing to me is, I don’t want the online experiences in most of my single player games. I turned off invasions and messages in DS. I could care less about someone else’s experience bleeding into mine, most invasions were annoying and messages were memes. For DD, let me build my pawn, pick from some randomly generated ones and that’s it, don’t punish me for wanting to single-play my single-player game. I don’t mind DLC that is purely a time saver, some people want to pay to win, in a single player game that’s fine, as long as it’s not replacing some stupidly long grind. But at the end of the day, there are far too many “single player” games that are “connect to our server to use the thing you just bought.”

            • Cethin@lemmy.zip
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              9 months ago

              You can play this offline I’m 99% sure. Sure, it’s best enjoyed online (the online experience is seemless and you don’t actually interact with other players, just the pawns they created), but it’s purely optional.

              This game is getting so much hate for made up reasons and it’s really frustrating. I would love for the actual reasons to be addressed, but if they see that 99% of it isn’t stuff that’s there anyway, why would they bother fixing the 1% when it’ll just get lied about no matter what?

              • kautau@lemmy.world
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                9 months ago

                You can, after you get through a bit of a process of making your pawn and uploading it. I agree it’s being reviewbombed, my response was to yours about claiming that “you’re missing out if you don’t play online.” But also, you’re talking about a company that pulls hundreds of millions of dollars a year, not an indie developer. If the game sells well, the reviews don’t mean anything, it’s successful. If it doesn’t, it’s their job to focus on what consumers didn’t like and change it.

                • Cethin@lemmy.zip
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                  9 months ago

                  If the game sells well, the reviews don’t mean anything, it’s successful. If it doesn’t, it’s their job to focus on what consumers didn’t like and change it.

                  Ideally, yes. However, it’s taken 12 years for a second entry of this franchise. If it doesn’t do well (which I think we’re well past it not doing well, because it’s selling great), most likely they’d just never make a game like it again. The first game is a cult classic. It released about a year after Dark Souls 1 and scratch the same itch before anyone else was making Souls-likes. It didn’t do huge numbers though despite being received fairly well. The fact they made a second is unexpected, and we’d certainly not get a third if it only did as well as the first. They wouldn’t learn a lesson except not to touch this. The same MTX methods are in RE and no one comained, so they aren’t going to learn the lesson we want for just this one game.

    • Dudewitbow@lemmy.zip
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      9 months ago

      its what japanese game companies do after a “golden era” when they come off on top. they make stupid business decisions that tank their goodwill they just earned.

      its why when a japanese game company makes it big, it almost always is followed with becoming the villian immediately after

      the sucess of monster hunter, resident evil remakes, and sf6 has gotten to their head.

      • ObstreperousCanadian@lemmy.ca
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        9 months ago

        Honestly, I might get shit for this and he was definitely an asshole, but Phil Fish was right. The Japanese game industry went through a shitty period for awhile years ago, got out of it, and then now (Capcom anyway) starts doing shit like this.

        • Dudewitbow@lemmy.zip
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          9 months ago

          its just a pattern that keeps repeating.

          Sony became very aggressive and anti consumer the moment the PS4 outsold the Xbox One after being behind the shadow of the 360 for most of its life. started paying for a lot of timed exclusives, exclusive game content (e.g COD, Hogwarts Legacy), block a lot of cross platform attempts.

          Nintendo went very anti consumer after being very generous with the WiiU, and resurrecting the 3DS and releasing the sucessful, but very feature limited Switch. introduces paid online for an online service thats effectively at times, worse than the WiiU, decides to sell emulated titles either on limited time offer (Mario 3d collection) or required subscription to online, and take away browser and local save backups.

          i could keep going on with a lot of sucessful japanese game companies, but its basically the same story every fucking time.

    • DharkStare@lemmy.world
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      9 months ago

      It sucks because I was looking forward to the game since I liked the first DD but after seeing all the micro transactions they added into a single player game I’m going to pass on it.

      • kautau@lemmy.world
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        9 months ago

        Plus, another game with trash “always online drm” and “your profile is stored on the server” idiocy

        • Cethin@lemmy.zip
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          9 months ago

          It seems your profile is stored locally from what I’ve seen, but some users are too stupid to know how to use Steam Cloud. Some users have said you can’t delete your save, but you can you just need to disable cloud backup on Steam first.

          (I have no experience. I just read a lot of reviews in disappointment last night.)

          Edit: Come on guys. Stop just downvoting stuff because you don’t like that it’s not as bad as it could be. Your save is stored locally, backed up on Steam Cloud. Prove me wrong if you want to downvote. That’s fine. If you’re just downvoting because you’d rather not know the reality of the situation, what’s wrong with you?

            • Cethin@lemmy.zip
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              9 months ago

              Citation? I haven’t seen this at all, and I’ve been looking at quite a bit of the stuff as a fan of the first game. That’s a big accusation to make.

              People often don’t understand what they’re doing, and they blame it on things that aren’t true. Most players aren’t technologically literate enough to really know what’s causing their issues. This is the first I’ve heard of a ban, and I would suspect (though this could equally be wrong) that it isn’t because they deleted their save file and instead for doing something else, if it happened at all.

              • SorryQuick@lemmy.ca
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                9 months ago

                Denuvo detects manual file changes and if you do it too much (which doesn’t have to be that much) you get temporary locked out of playing the game (24h first offense). Look it up, this is the case on pretty much all recent denuvo games. This isn’t a “big accusation”, this is a straight fact. Using different proton versions also can get you “banned”.

                • Cethin@lemmy.zip
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                  9 months ago

                  I tried looking it up, which is why I asked for the citation. I found nothing on the topic. I don’t know where you got it from, but “look it up” isn’t an answer. Also, the save file location should be (no knowledge on whether it is) excluded from this file manipulation detection. The game itself is constantly writting to it. If it’s detecting frequent file changes, it’d detect the game itself writting to the save file.

      • ColeSloth@discuss.tchncs.de
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        9 months ago

        Apparently all the purchases you can buy are cheaply available in game with the in game currency, and there’s no real reason to pay real money for them unless you’re like some live streamer goob.

        • Renacles@lemmy.world
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          9 months ago

          That’s not completely true, there is a limited number of port crystals until NG+ (around 5 or 6) and the adventurers camping kit is unobtainable otherwise (although you can get a better one from a side quest).

          Ferrystones are also very rare, unlike DD1 where you get an unlimited one right away.

    • Portosian@sh.itjust.works
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      9 months ago

      The worst part of it is that those same assholes that insisted on micro transactions will blame every other aspect of the game before admitting that it did poorly on release because of the blatant money grabbing.

  • umbrella@lemmy.ml
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    9 months ago

    i got made fun of when i said microtransactions were a slippery slope and this was gonna end up happening

    • Pilferjinx@lemmy.world
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      9 months ago

      The thing with microtransactions is that people actually buy it. And it makes gobs of money. We don’t deserve full games.

      • ImplyingImplications@lemmy.ca
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        9 months ago

        Whales buy it. For every 1,000 fans upset by this decision there is 1 fan who is rich enough that spending $1,000 on the game is nothing. A lot of these aggressive monetization schemes aren’t meant to make money on the average player.

        • LeadersAtWork@lemmy.world
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          9 months ago

          It’s not that this monetization isn’t meant to target the average player specifically, it’s made to entice singular one-time purchases in a similar fashion to how places like Walmart work. Yes, they have the data that shows a few whales will make those transactions worth it, at the same time they are counting on catching the occasional non-whale slacking. Trick enough minnows into a net and you have the same mass as a whale.

          I know this is a small difference in context, to a business it can mean millions of additional dollars. So remember: They know whales will pay. At the same time they are expecting to catch more than a few smaller fish in the process.

          It’s up to us to prove them wrong where we can.

          • TSG_Asmodeus (he, him)@lemmy.world
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            9 months ago

            Yes, they have the data that shows a few whales will make those transactions worth it, at the same time they are counting on catching the occasional non-whale slacking. Trick enough minnows into a net and you have the same mass as a whale.

            You’re actually thinking much more intelligently than they do. I was in games for almost two decades, left a couple years ago. The vast, vast, vast, vast majority of money made is from whales, it’s not even close. I’ve worked on games where we had to speak to banks in both Canada and the UAE to allow a man to make six figure purchases per week. He and one other whale were over 75% of our revenue.

            Now the intelligent thing to do to make money here would be, as you said, getting minnows to spend – but that takes too long and the people who run these things want it now.

            So rather than selling each armour colour or whatever for 50 cents each, they’ll charge 20 bucks for all of it, pricing out 90% of users*, and barely making money on it, instead of a million people buying it making them a tonne of money. (*this is a personal experience tale, this did happen, these numbers are unaltered.)

            • LeadersAtWork@lemmy.world
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              9 months ago

              I was under the assumption this was the case for the mobile market. I didn’t realize this extended to larger titles. I mean, I guessed everyone is whale hunting, just didn’t realize to what extent. I appreciate the perspective!

              • TSG_Asmodeus (he, him)@lemmy.world
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                9 months ago

                To be 100% fair here, that anecdote I used was a mobile game, but the same thing does happen in larger PC/Console game titles, it’s just not 75% of (player) paid revenue.

                This is especially so in games that have battlepasses – far fewer people buy those every time thank you’d think, and the ones who do are a small percentage of total players, but make up a lions share of the total revenue earned from said battlepass. Those are also the people (the every pass ones) who buy everything in the shop. 50 dollar cape or whatever, they buy it on release.

          • AutistoMephisto@lemmy.world
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            9 months ago

            Exactly. They also have to know the number of “whales” is rapidly shrinking as more and more money is moved to fewer and fewer hands. Eventually they’ll be left with like 4-5 whales and only a couple live minnows.

        • Gmr Leon@mstdn.social
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          9 months ago

          The sad part is, those preyed upon aren’t always necessarily well off enough to afford it.

          It’s one of those situations where either the microtransactions are in fact small, so the low costs add up over time before the victims realize it, or they’re set up to pressure people into multiple rapid transactions, and so they either exploit some people’s poor impulse control or gambling addictions, or more often than not, both.

  • smokin_shinobi@lemmy.world
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    9 months ago

    Capcom continually hamstringing themselves. With this and Street Fighter 6 having 100 dollar costume sets they can fuck all the way off. I expect RE9 to let you buy ammo for cash.

    • djsoren19@yiffit.net
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      9 months ago

      I mean, the RE4make let you buy weapon upgrades with cash, DMC 5 let you just buy all the currencies in game directly, I don’t even know where to begin with Monster Hunter World’s microtransactions. It’s shitty, but Capcom does this in literally all of their games now, so absolutely you’ll see dumb mtx in RE9 and Monster Hunter Rise.

        • djsoren19@yiffit.net
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          9 months ago

          That’s almost too harsh. The one positive thing you can say on the matter is that Capcom isn’t running around shuttering development of games to lay-off developers in order to manufacture like 3 points of profit. The Western AAA games industry is fucking disgusting in their greed, the Eastern AAA industry is just kinda confusing.

          Except Konami, they can stay fucked forever.

      • VaultBoyNewVegas@lemmy.world
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        9 months ago

        Weird thing is no one went and review bombed DMC 5. It’s still talked up as being one of the best hack and slashes. Re4 was continuously talked up as game of the year. If people are going after DD2 then be fucking consistent towards other games too.

  • Boiglenoight@lemmy.world
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    9 months ago

    I was considering buying this but no longer. Game might be good but vote with your wallet to signal intolerance for greedy business practices.

    • Blank@lemmy.world
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      9 months ago

      Yeah, I’ll just pirate it.

      I only pay for games that aren’t kneeling at the alter of enshitification.

      • Sabin10@lemmy.world
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        9 months ago

        Denuvo makes that pretty unlikely and people on steam are saying that characters are stored server side so I don’t know how that will affect piracy attempts even if denuvo is cracked.

        • Shadowedcross@lemmy.world
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          9 months ago

          Denuvo doesn’t make it impossible, it just makes it take longer, dependant on the interest of the crackers. The main need to be online comes from the initial Denuvo validation and for the ability to use others’ pawns. Being offline means you’ll just have to use generated pawns.

          • Sabin10@lemmy.world
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            9 months ago

            The only cracker that works on denuvo games hasn’t done a release in over 10 months. At this point it’s a matter of if/when the developer removes denuvo because there is no one cracking it right now.

        • Patapon Enjoyer@lemmy.world
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          9 months ago

          I don’t have the game but I assume “characters stored server side” means other people’s pawns like in the original where you could browse through people’s weird sidekicks and recruit them to your party. Not even Monster Hunter stores characters server side, it would be a weird shift to do it now.

          • Sabin10@lemmy.world
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            9 months ago

            From what I have picked up reading steam reviews, starting a new character is an MTX so they enforce that by storing your character on their servers. Others are saying you can get around that by deleting a specific folder but it’s still really shitty.

        • therealjcdenton@lemmy.zip
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          9 months ago

          Denuvo can be cracked in as early as week after release. It all just depends if people care about the game enough.

          • Sabin10@lemmy.world
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            9 months ago

            There is one person cracking denuvo, they haven’t done a release in 10 months and when they were active they were doing them by request for a $500 “donation”. It has never been about how much people care about a game. The other titles that had releases early on were because devs occasionally mess up and push out updates that don’t have denuvo applied, not because anyone was cracking denuvo.

    • AgentGrimstone@lemmy.world
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      9 months ago

      Yeah this whole thing may seem minor to some people but that’s what companies want you to feel. They’ll slowly slip in these greedy practices until it becomes the norm. Not long ago, Yakuza made New Game+ a paid DLC. What’s next? Paid save slots? Paid difficulty settings? I wouldn’t be surpised if that’s where we end up in a few years and we start posting “Remember when [X] was a standard feature in games?” memes.

      • BrotherL0v3@lemmy.world
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        9 months ago

        Yeah this whole thing may seem minor to some people but that’s what companies want you to feel.

        Remember when Oblivion’s horse armor DLC was considered outrageous? $2 for an in-game cosmetic is hardly a blip on the radar now

      • Cosmic Cleric@lemmy.world
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        9 months ago

        Yeah this whole thing may seem minor to some people but that’s what companies want you to feel. They’ll slowly slip in these greedy practices until it becomes the norm.

        This is why it’s so important to push back on this crap.

        Don’t buy these kind of games, and never pre-order any game.

        And don’t listen to the shills/astroturfers telling you otherwise.

    • The Picard Maneuver@lemmy.worldOP
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      9 months ago

      The more I read, the more shocked I am.

      They put out a damage control statement today saying that you can find these items in game too. Sounds like they’re rare though.

      • Gork@lemm.ee
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        9 months ago

        That’s… a lot of DLC for a game that hasn’t been out for not even a day.

        I know the answer is money, but these should really be part of the base game.

        • starman2112@sh.itjust.works
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          9 months ago

          A lot of “downloadable content” for a game that requires an internet connection to play. A lot of “downloadable content” that allegedly already exists in-game. Studio execs need to be fired for this shit

      • solarvector@lemmy.zip
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        9 months ago

        “in a truly immersive fantasy world”

        Micro transactions are there to help make you feel like more of a peasant I guess.

      • starman2112@sh.itjust.works
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        9 months ago

        Adding this edit to the top because what the FUCK you only get one save file EVER? There’s no new game? And it costs $2 to change your character’s appearance ONE TIME? Words fail me

        Rift crystals? Is there in-game currency for this single player game?

        Edit: they have an arcade game style “insert a dollar to continue” option I’m dying

        Get out of jail free for a dollar card? The more I read the worse it gets. I’m glad I saw this before sinking more time into the first game. Good to know it’s safe to skip.

        • Cethin@lemmy.zip
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          9 months ago

          Rift Crystals are in DD1 also, without MTX. They’re just the currency for your pawn stuff basically IIRC. You’ll get them passively while playing the game, assuming it still works like 1 which I think it does.

        • Traegert@lemm.ee
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          9 months ago

          One save file has been a thing since the first one. There is a new game plus and you can obviously delete your save and start again. The character edit things are in game and fairly common, already have a few without looking. RC are also earned extremely easily in game and the only purpose there beyond some cosmetic glasses is to add allies into your party that are high above your level. Its just another type of gold. I have no idea what you’re talking about with the “insert dollar to continue” thing. Also the jail keys are incredibly easy to get, you can buy them for like 3000g which is very cheap (early game starter weapons are triple that). All the mtx just seem like incredibly easy and quick to get shit for people who have more money than sense.

          • starman2112@sh.itjust.works
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            9 months ago

            One save file has been a thing since the first one.

            And it was stupid then too. No modern single player RPG should limit players to a single save file. I understand there are many great RPGs that do, and I still think they shouldn’t.

            There is a new game plus

            Making players play through tens of hours of campaign as a character that they want to delete is a pretty bad decision on capcom’s part.

            and you can obviously delete your save and start again.

            No you cannot. There is no option to delete your save data within the game. There is a workaround if you play on PC that involves turning off cloud saves, opening the game’s files and deleting your save data from the file explorer, starting a new game, then turning cloud saves back on, but that is a hack, not a feature.

            I’ve seen plenty of people say that the character customization stuff is super cheap and super available in the game. I just don’t get why it costs an in-game currency in the first place on this single player, offline rpg. Seems like it should cost nothing within the game to change your hairstyle or whatever. Like, this doesn’t even fit in with the hardcore, no fast travel stuff. It’s just a pointless in-game currency sink. Virtually every other game that allows post-creation character customization allows it for free. I just don’t see the point in making it cost something that you can pay for with real life dollars.

      • Renacles@lemmy.world
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        9 months ago

        The teleport stones called “ferrystones” are 10k gold each which is a lot.

        In Dragon’s Dogma 1 they give you a reusable one for free after feedback that they were too hard to find in the base game.

        Looks like Capcom saw a quick buck instead this time around, with a map 4 times as big this is a much bigger issue than in the original and it seems to have been done on purpose to drive MTX sales.

        • spamfajitas@lemmy.world
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          9 months ago

          This is also probably the real reason they’re taking a harder stance against mods. Within 24 hours, there’s already a mod on Nexus that adds one of the items you can buy with real money to an early vendor for like 1 coin.

          There’s also another mod that just makes all items 1 coin, so it shouldn’t be too hard for modders to just completely circumvent the bullshit mtx.

          • Dudewitbow@lemmy.zip
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            9 months ago

            im still on that boat that believes the rumor that older management took back power from the younger management (reminder that capcom is a family ran business) after the Chun Li incident. Capcom wants to get into the business of selling game engine use but it being moddable (thus regular people can potentially stain an image of a game) may hurt its adoption.

        • Traegert@lemm.ee
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          9 months ago

          10k is not a lot. Maybe in the first couple hours when you have zero need of them but by the time you need them you’ll have 100k+ in like half an hour easily. They are also given out often and easily found, I had 12 sitting in storage having bought none before I needed one. The amount of misinformation in this thread by people who never actually played this one or the first one is pathetically laughable. “DAE NEW POPULAR THING SUX IM COOL FOR NOT LIKING POPULAR THING”

      • djsoren19@yiffit.net
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        9 months ago

        Only thing actually rare are the fast travel items. Everything else on the list you can get within the first four hours of playing the game. The real dumb shit is the new game decision, the character creator demo gave you five save slots so why does the game only have one?!

      • feebl@feddit.nl
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        9 months ago

        They are not rare. They are easily obtained by paying gold, a currency which is very easy to come by.

  • EdibleFriend@lemmy.world
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    9 months ago

    What was Capcom thinking?

    That nerds would bitch and moan and cry then buy it like they always do. Which is exactly what happened.

      • EdibleFriend@lemmy.world
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        9 months ago

        I literally took that screenshot right before I made the post. Right this second it’s still the number 1 seller on steam.

        • Asafum@feddit.nl
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          9 months ago

          Many of us preordered because at least for me day 1 performance issues don’t bother me. I loved dragons dogma and knew pretty much no matter what I wanted to play this.

          Hiding that you have micro transactions until release day is just bullshit. I don’t know if that knowledge would have kept me from buying it though. Fast travel so far is pretty much non-existent as the ferry stones are super rare…

          • Cosmic Cleric@lemmy.world
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            9 months ago

            Many of us preordered

            Never pre-order. Never. Just don’t fucking do it.

            I’s bad for you and everyone else who buys video games.

            • Asafum@feddit.nl
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              9 months ago

              I get what you mean, but 99.9% of the time I’m buying it day one anyway so they get me with the dumb trinkets they throw at you for pre-ordering lol

              • Cosmic Cleric@lemmy.world
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                9 months ago

                I get what you mean, but 99.9% of the time I’m buying it day one anyway

                Well, no one is saying you can’t buy it on day one, just don’t buy it on day minus one.

                On the day it comes out you can just check some reviews first and then reaffirm your decision to buy, or you may hear about something you weren’t aware of, and then decide not to buy.

                Also by doing this, you help all your other fellow gamers, by diminishing the importance of the pre-order and the shenanigans that go with it.

      • Ilflish@lemm.ee
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        9 months ago

        I don’t think that’s true. I remember seeing some of this stuff on store description at the very least and as far as I’m aware, some reviews mentioned the DLC could not be reviewed because it wasn’t live which inferred it was known. I’ll have to research this tomorrow because I keep hearing both sides but this aligns with the fact they were available day one unlike RE4Make

        Edit: A credible source suggesting DD2 Microtransactions were known about by Reviewers and just never mentioned. https://www.forbes.com/sites/paultassi/2024/03/23/why-dragons-dogma-2-reviews-didnt-mention-the-microtransactions/

    • Tingle@lemmy.world
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      9 months ago

      To be fair the developer that said that and the corporate shill that decided microtransactions should be in the game arent the same person

    • pikachu@lemmy.dbzer0.com
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      9 months ago

      Unfinished slop will be bought if the game has a devoted enough following/hype, a notable example being Cyberpunk 2077

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    9 months ago

    Geez! I watched the first few minutes of fightincowboy review on it and he was praising it saying the best thing since Elden Ring. I’m sure the gameplay is great, but what a way to get your game reviewed bombed for good reason. I’m sure this will go on sale soon enough if they don’t make any changes. What a disappointment, micro transactions should never exist on Single Player games let alone most games. Scummy Capcom!

      • TheDoozer@lemmy.world
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        9 months ago

        If they haven’t played it, yes. You can’t “re-view” something you haven’t viewed in the first place.

        So taking an aspect of the game and writing a review of it without actually playing it is review bombing.

        I’m not saying it’s wrong to review bomb, as this deserves it. But reviews are supposed to be for those that have already consumed the product or used the service.

        • Walican132@lemmy.today
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          9 months ago

          On one hand I agree with you on the other I think it’s fine to review the product from the shelf when it launched with over 40 dollars of dlc.

          • TheDoozer@lemmy.world
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            9 months ago

            Like I said, I don’t think it’s wrong to review bomb. It’s just not an actual “review.” It’s certainly an expression or opinion of distaste, which is why it’s warranted, just not a review.

    • The Picard Maneuver@lemmy.worldOP
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      9 months ago

      I didn’t play the first one, but I know that lots of people loved it and have been really looking forward to this sequel.

      This reeks of some short-sighted execs undermining the reputation of what’s probably a fun game otherwise for some easy $$.

      • Portosian@sh.itjust.works
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        9 months ago

        The fuckers already raised the price to “compete with inflation”. I might have been able to accept that by itself, but with this shit added in? It really reveals their intent.

    • SkyerixBOI@lemmy.world
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      9 months ago

      I already clocked a handful of hours into the game, I’ve been lucky enough not to experience any issues at all with a high ish end system. I’ve been having a blast, and the game is everything I wanted it to be, but man, it’s weird seeing the rest of the internet having a bad time with it.

      Saw that someone was crashing on the first playable section of the game repeatedly and that blows to see. What really gets me is the mtx stuff, I don’t pay it any attention and Im having a great time and it hasnt been in my face one bit.

      What’s really getting me down too is seeing how people are having a bad time with the game while Im having a great time but it feels like I shouldnt be. Is anyone else experiencing something similar?

      • The Picard Maneuver@lemmy.worldOP
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        9 months ago

        That was my experience playing Cyberpunk at launch while everyone was up in arms about the performance issues. I was just quietly enjoying it and knew it was just a matter of time for the devs to resolve those problems.

        I’m admittedly less patient/tolerant of microtransactions though, because they’re intentional. They’re the reason I feel like the mobile game market turned into to a cesspool.

        • SkyerixBOI@lemmy.world
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          9 months ago

          Yeah I pretty much had this exact situation with Cyberpunk as well, maybe we are just lucky with our performance.

          After reading your comment though, I feel like you’re right about the microtransactions. While it does not affect me and my enjoyment of the game, it is a bad practice which ends up bringing down the reputation of an IP I like a lot, which is bad for everyone.

          Thanks for the perspective and insight!

      • ZycroNeXuS@lemmy.sdf.org
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        9 months ago

        Yeah, I’m in the same boat. Despite only having a laptop 3070, and not a desktop 4090 that others are seeing slowdown on, I feel like the numbers Steam is feeding me for FPS is a lie because it says I’m getting 40-50fps but it feels smoother than that for some reason. I am seeing significant slowdown in the capital but other than that I’m not getting bad performance, or bugs, and the microtransactions are easy to ignore because everything is easily obtainable. I’ve been having a blast for the most part, and when they get out some patches maybe I won’t even see slowdown in busy areas. Maybe.

        The one thing that gets my goat is the one save system. For the benefit of anybody reading, there IS a way to delete your save on PC, disabling Steam Cloud sync, deleting the file, starting a new game, then turning sync back on and telling Steam to use your local files rather than your cloud files when it complains about a conflict. But the fact remains that this should be a feature within the game itself, not basically cheated in. I frequently restart games because I get distracted and go play something else, come back, can’t remember the plot. This is a major roadblock for me, though of course not one I’m encountering just yet.

        I’ve got a high opinion of the devs at Capcom, as they seem to be genuinely interested in making great games.I rarely have a bad time playing a Capcom game. It’s just… The execs. And things like the microtransactions, Denuvo, and the one save system reek of stuff the execs tried to shoehorn in that the game didn’t need to try and bleed the users dry. I’m just grateful that, for the time being, these changes don’t affect me much, but you’re right, it does make me feel a little guilty to have a good time while others can’t even play it.

  • njm1314@lemmy.world
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    9 months ago

    Holy shit, I read some of the other day that there was a bunch of garbage microtransactions but I had no idea it was this bad. And you can’t edit your characters without paying $2? What the fuck?

    • feebl@feddit.nl
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      9 months ago

      This misinfo is so widespread it hurts my brain. You can edit your character easily by buying an item in game for a negligible amount of gold. A currency which is easily obtained. Same for all the other mtx offers. Stop spreading falsehoods.

        • Traegert@lemm.ee
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          9 months ago

          That’s been a part of the game design since the first one was released over a decade ago. This is literally more than ten year old news people are getting riled up about for some reason.

        • feebl@feddit.nl
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          9 months ago

          Ofcourse, that being overlooked is completely stupid. Same goes for the horrible performance. Something which should’ve been there from the start. Those are legit complaints. Spreading misinfo about mtx is not part of that now is it?

    • Dudewitbow@lemmy.zip
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      9 months ago

      that has been a thing since monster hunter world tbh, if people are only finding about this now, they havent been playing capcom games with custom characters in the past decade.

      • nac82@lemm.ee
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        9 months ago

        It’s been a complaint every time, too. If people are only finding out about these disagreements now, they haven’t been discussing Capcom custom characters with people for the last decade.

  • therealjcdenton@lemmy.zip
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    9 months ago

    See if there wasn’t only online and Denuvo I would be able to mod that shit out. But because it has Denuvo I will wait until someone cracks it then pirate it so I can mod what features they pay walled to play how it was intended to be played by the honest developers

    • CyanFen
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      9 months ago

      They’ll have to remove denuvo first, which isn’t likely

      • WildlyCanadian@lemmy.ca
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        9 months ago

        Wtf is the point of anti-cheat in a single player game? Fuck Capcom, not buying anything they put out anymore. Been wanting to play Dragons Dogma 1, since I already own it, but now I don’t even want to give them the player stat.

        • CyanFen
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          9 months ago

          Denuvo isn’t anti-cheat. It’s anti-piracy

          • WildlyCanadian@lemmy.ca
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            9 months ago

            Ah I see, all the same shit to me. Throw it in the bin pls. Definitely more understandable for a single player game tho

    • DaBabyAteMaDingo@lemmy.world
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      9 months ago

      Why are you guys pre-ordering. That behavior enables this type of greed. Promise me you won’t pre-order a game ever again, okay? I don’t care how cool that cheap plastic toy and paper map stuffed in a tin can looks. No more!

  • Dagnet@lemmy.world
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    9 months ago

    Travelling is a big part of dragons dogma, the danger of night fall while you travel is actually really cool. However, mtx is ALWAYS bad

  • ricecake@sh.itjust.works
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    9 months ago

    The goal should be fast travel people don’t want to use because travel is fun.
    The Spiderman games for the most part made moving around the city fun enough that I didn’t fast travel, but it was still there for the times I had to go really far away.

    If you need a feature that lets players skip a part of your game, you should either make that part better or just remove it. But you should still make concessions to players who want to skip it anyway. Like the little “skip cutscene” buttons.

    • djsoren19@yiffit.net
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      9 months ago

      Travel is fun, Capcom are just a dumb company. You’ll get plenty of access to fast travel tokens throughout the game, but the act is still limited to only a handful of fast travel points. Cart travel has been my preferred method of going long distances, which does come with the risk of a griffon ambush, but griffon ambushes mean you get more combat.

    • grue@lemmy.world
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      9 months ago

      IMO Morrowind did fast travel best: they integrated it into the world, kept it limited (fixed origins/destinations, plus mark/recall) and gave it an appropriate cost (time, gold, magicka, and/or effort needed to discover transit locations).

      • Patapon Enjoyer@lemmy.world
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        9 months ago

        That is literally what Dragon’s Dogma does but they had to put that dumb shit in so now I can’t tell you how it’s cool.

        • grue@lemmy.world
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          9 months ago

          The key differences are that Morrowind does not have microtransactions/paid mods, and does have the Elder Scrolls Construction set – so I’m pretty sure you could mod in a less limited fast travel mechanism if you really wanted.

  • DeadWorld@lemm.ee
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    9 months ago

    I haddent heard of any of this until i saw the new Mortisimal gaming video, but he didnt get specific about them. Now that i actually see this, its a pass from me for years.