• Tankiedesantski [he/him]@hexbear.net
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    3 years ago

    The Chinese audience is always going to win because they are focused in their demands and what they care about. Other audiences have like 300 different things they want.

    People forgot about the NBA incidents. People forgot about the WHO incidents. People forgot about the UN incident. R6:S had huge backlash over their initial censorship plan, but they are still doing it over time slowly instead of all at once. Even if people didn’t literally “forget” these things, they might as well have with their inaction.

    In contrast, Chinese audiences are serious. They will set up entire boards and sites to attack specific people. Their boycotts actually work. They will literally try to kill people that go against their demands. If you go against the Chinese audience, you aren’t just blacklisted from the Chinese market but also every other market that profits off the Chinese market.

    Based if true.

  • nala [he/him]@hexbear.netOP
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    3 years ago

    The thing that was removed from the game, was a lore entry talking about how china has expanded into the “Uyghur, Tibet, Inner Mongolia, Mongolia and Siberia” regions, and that the native populations have been decreasing.

    The specific names of the territories have been removed, but the snippet still says that china is expanding into indigenous regions and “decreasing” their population.

    • Tankiedesantski [he/him]@hexbear.net
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      3 years ago

      how china has expanded into the “Uyghur…

      Imagine writing a peice of game lore about “the German invasion of Jewish” and G*mers getting mad when you edit it.

      Incidentally, the history of how Mongolian (both parts of it) came to be part of Qing China is fascinating and completely the opposite of any sort of colonialism or expansion by China.