- cross-posted to:
- gaming@midwest.social
- gaming@lemmy.zip
- gaming@lemmy.ml
- cross-posted to:
- gaming@midwest.social
- gaming@lemmy.zip
- gaming@lemmy.ml
I’m not sure what to think about this, but it seems like the next logical step for them.
- Someone make the open worlds stop someone make them stoooooop - BWAHAHAHAHAHA 
 
- please no - OOF 
 
- It’s called Dead Rising - Good one. 
 
- No. Part of the suspense and atmosphere of resident evil is that there are contained areas with unknown monsters/mechanics and the scripted boss fights. - Resident evil 4 remake was great in how it introduced new types of enemies in each area and you never knew what was around the corner. I have a feeling that open world mechanics would dull this a bit. You’d be familiar with the areas and always prepared for the enemies. - Well-said. 
 
- Just remaster or remake Outbreak. - Easy as that. - INB4: Running around Bacon City™ with a 70 years old Chris Redfield, scavenging the herbs needed to craft the lvl. 2 STARS pistol. - Y E S 
 
- More like resident dumbo - AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 
 
- Prolly not - Prolly you’re right. 
 
- As someone who only started playing Resident Evil very recently, perhaps my voice doesn’t count as much. - But also as someone who was pleasantly surprised at finishing the campaign of RE2 remake within 10 hours, no. - I second your no. 
 
- As long as they don’t have any toxic rpg mechanics that force you into either grinding for hours or paying real money . - But then what do we fill our massive never before seen open world with? - Repetitive side quests ! 
 
 
- no, just remake Code Veronica already - lol! also, tru 
 
- I found a YouTube link in your post. Here are links to the same video on alternative frontends that protect your privacy: 
- Good video. - Yes, open-worlds do need to shrink. 









