- cross-posted to:
- gaming@midwest.social
- gaming@lemmy.zip
- gaming@lemmy.ml
- cross-posted to:
- gaming@midwest.social
- gaming@lemmy.zip
- gaming@lemmy.ml
I’m not sure what to think about this, but it seems like the next logical step for them.
Someone make the open worlds stop someone make them stoooooop
BWAHAHAHAHAHA
please no
OOF
It’s called Dead Rising
Good one.
No. Part of the suspense and atmosphere of resident evil is that there are contained areas with unknown monsters/mechanics and the scripted boss fights.
Resident evil 4 remake was great in how it introduced new types of enemies in each area and you never knew what was around the corner. I have a feeling that open world mechanics would dull this a bit. You’d be familiar with the areas and always prepared for the enemies.
Well-said.
Just remaster or remake Outbreak.
Easy as that.
INB4: Running around Bacon City™ with a 70 years old Chris Redfield, scavenging the herbs needed to craft the lvl. 2 STARS pistol.
Y E S
More like resident dumbo
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Prolly not
Prolly you’re right.
As someone who only started playing Resident Evil very recently, perhaps my voice doesn’t count as much.
But also as someone who was pleasantly surprised at finishing the campaign of RE2 remake within 10 hours, no.
I second your no.
As long as they don’t have any toxic rpg mechanics that force you into either grinding for hours or paying real money .
But then what do we fill our massive never before seen open world with?
Repetitive side quests !
no, just remake Code Veronica already
lol! also, tru
I found a YouTube link in your post. Here are links to the same video on alternative frontends that protect your privacy:
Good video.
Yes, open-worlds do need to shrink.