• @Squirrel@thelemmy.club
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    2611 months ago

    What is “five times shorter?” Is that one fifth as long? We can’t really measure the shortness of a thing, only its length.

    Sorry, it’s a pet peeve of mine.

    • iAmTheTot
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      711 months ago

      The shortness of a thing is an aspect of its length. Your comment makes no sense. Five times shorter means that you can play Mirage five times in the same time it takes to play Valhalla once. I’m pedantic as hell but this comes off to me as fake pedantry.

      • @Squirrel@thelemmy.club
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        11 months ago

        Yeah, I’m being quite pedantic, but it is genuine. It’s a common language mistake that frustrates me.

        Don’t try to multiply a relative descriptor when you can use hard numbers (i.e. it’s 20 hours shorter) or the appropriate relative measurement (i.e. it’s 20% as long). It’s both improper English and less clear (maybe “2 times harder to understand”?) to do so.

    • @Grass@geddit.social
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      511 months ago

      I would have commented just this and nothing else if you weren’t already doing god’s work.

  • @quarterlife@lemmy.sdf.org
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    2611 months ago

    The real question we need to be asking ourselves is do games need to be long or do they need to be good?

    The answer is they need to be good, which is exactly why I won’t be touching this piece of shit.

  • @Lininop@lemmy.ml
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    1211 months ago

    I’d rather a shorter actually good game than a game vast as an ocean deep as a puddle.

    • magic_lobster_party
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      511 months ago

      Quality wins over quantity. A good quality game might even be enjoyable over multiple playthroughs.

  • @BudgetBandit@sh.itjust.works
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    711 months ago

    So… the new game is… not as long / big as the old one, which consisted mostly of empty space between some very small areas of things happening?

    I mean, I got the game physical on ps5. I installed it longer than I played it.

    I don’t even remember if it had auto-run or teleportation or if I just browsed old-lemmy while traveling.

  • chemical_cutthroat
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    711 months ago

    Lmao. I remember when hearing that a new game had a hundred hours of content was great! Now it’s like, thank god Ubisoft stopped sniffing its own farts.

    • conciselyverbose
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      1511 months ago

      I love 100 hours of content.

      Just don’t pretend fetch quests that are just running across the map and a bunch of collectibles that are linear unfun climbing puzzles padded to hell are content.

      • @fckreddit@lemmy.ml
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        311 months ago

        Seriously, I have played Elden Ring for about 100 hours and none of it felt padded. Quality matters, be it 10 or 100 hours.

  • @Venicon@sopuli.xyz
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    311 months ago

    Staying spoiler free for Valhalla, I found the ‘end game’ of the main quest line to be really disappointing. I had sank 150 hours into the thing and felt a bit…meh.

  • AnonymousLlama
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    211 months ago

    Another fantastic selling point, trimming down the awfully padded content in preference for a decent storyline

  • William
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    111 months ago

    You can hear Salomon talk about Assassin’s Creed Mirage’s average run times below at the 17:04 mark, but as it’s in French, we at PCGamesN have transcribed and translated the quote for you.

    “Given that we do a lot of playtesting internally at Ubisoft, it’s part of our process, we really want to get as close as possible to the players, so we’ll say that the latest playtimes we’ve received average at around 20-23 hours,” Salomon says. “That can go up to 25-30 hours for the completionists, and we’ll say that those who will be rushing the game will be around 20 hours.”

    I love how they convert from French hours to English hours in the translation.