Just out of curiosity: is anyone here using Love2D and Lua for game development? I have some experience with Unity but sometime ago started learning Love2D. Lua seems to very simple language to code in and since Love2D doesn’t have any graphical UI it sort of forces you to make everything work through code. As a beginner hobbyists, I really love this.
I’d love to hear your thoughts about Love2D and what it’s capable of. Currently I am interested in doing asmall Snake-like puzzle game and a demo for classic Ultima type crpg. Not really full games, but I am sort of interested in seeing how well certain concepts and ideas work in practice. Lua seems to be very good for doing just that.
I know this is 2 years old now but, for anyone finding this in the future like I am:
Love is wonderful. If you like Lua, I’d say its the best framework to be using. It is my framework of choice for anything from prototype to medium-sized.
Love2d uses luajit which allows for good performance. If you need more performance, luajit uses has ffi for writing performance heavy code in C.
Tons of 3rd party libs exist to handle the minutia like anim8 and hump.
The community is decently large and responsive. There are tons of resources for help (I started with challacade’s udemy course that I got on sale for 8 bucks and it was a wonderful start).
I like it. I am learning it now! You can even develop it on android if you are out of home without your laptop, here how i develop on android with termux app.
#start love2d with commandline alias run=“am start -a android.intent.action.VIEW -d content://com.mixplorer.file/525!/projects/Love/game.love org.love2d.android/org.love2d.android.GameActivity”
make .love file with command line
$zip -9 game.love *luanow run it
$runWow, that’s nice!
I’d like to be learning more, but since I’m busy with work and family there’s not many hours to put in each week. I am new to coding so it doesn’t help much but I hope I’ll get there eventually. Cheers!
Harvard game dev course use it for the course.
Wow! This looks handy. Thanks!
I’ve used it, but I’m not a big fan of LUA.
Any game engine can be used to make what you’re describing these days. Love2d won’t push the envelope, but you don’t need it to.
That being said I feel you could whip those up faster in Godot. If you just want to play though, it’s a fine choice.
Thank you for your input. I was weighting both Love2D and Godot but simplicity won. Maybe after I’ll get bored with this I’ll try Godot.
If you like simplicity, but prefer type-safe languages, check out Bevy.
I’ll check that out too. Thanks!




