Possibly linux@lemmy.zip to Linux@lemmy.mlEnglish · 3 months agoMinetest 5.9.0 is here!blog.minetest.netexternal-linkmessage-square68fedilinkarrow-up1286 cross-posted to: opensource@programming.devfreesoftware@lemmy.zipopensourcegames@lemmy.mllinux_gaming@lemmy.ml
arrow-up1286external-linkMinetest 5.9.0 is here!blog.minetest.netPossibly linux@lemmy.zip to Linux@lemmy.mlEnglish · 3 months agomessage-square68fedilink cross-posted to: opensource@programming.devfreesoftware@lemmy.zipopensourcegames@lemmy.mllinux_gaming@lemmy.ml
minus-squarePossibly linux@lemmy.zipOPlinkfedilinkEnglisharrow-up5·3 months agoI mean for the UI. I want to be able to make a libadwaita app that works like the current UI. It should create a space the engine can render in.
minus-square56!@lemmy.mllinkfedilinkarrow-up2·3 months agoYou can use command line arguments for minetest to bypass the built in menu. You could then re-implement all menu features yourself.
minus-squareSemperverus@lemmy.worldlinkfedilinkEnglisharrow-up2·3 months agoOh. Im on KDE and it runs great there. I think you could probably port the game to use libadwaita as a fork if you wanted
I mean for the UI. I want to be able to make a libadwaita app that works like the current UI. It should create a space the engine can render in.
You can use command line arguments for minetest to bypass the built in menu. You could then re-implement all menu features yourself.
Oh. Im on KDE and it runs great there. I think you could probably port the game to use libadwaita as a fork if you wanted