The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 1 month agoHow hard could it be?lemmy.worldimagemessage-square176fedilinkarrow-up11.4K
arrow-up11.4KimageHow hard could it be?lemmy.worldThe Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 1 month agomessage-square176fedilink
minus-square__dev@lemmy.worldlinkfedilinkEnglisharrow-up12·1 month agoThat’s no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it’s written in C instead of assembly.
That’s no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it’s written in C instead of assembly.