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Get the gun.
Hitboxes didn’t even exist in my early prototype 3D game engine. I literally had it calculate collisions based on the original 3D models.
It’s not even hard, just calculate every line from one model with every polygon from the other model you’re testing for intersection.
Not hard, but gets very computationally intensive.
If you touch it, it will fly off and bounce all around the room. Likely killing you in the process.
Damn “alternative physics”:-)
Read this as “only Germans will understand”
And did it work for you that way? 😁