Tervell [he/him]@hexbear.net to games@hexbear.netEnglish · 3 days agoenvironmental storytellinghexbear.netimagemessage-square39fedilinkarrow-up1161
arrow-up1161imageenvironmental storytellinghexbear.netTervell [he/him]@hexbear.net to games@hexbear.netEnglish · 3 days agomessage-square39fedilink
minus-square_pi@lemmy.mllinkfedilinkEnglisharrow-up6·3 days ago all combining factor is the game basically treats you as an NPC as per power and such, you only have your wits to excel Rogue came out in like 1980.
minus-square7bicycles [he/him]@hexbear.netlinkfedilinkEnglisharrow-up5·3 days agoFair point but neither games have permadeath re-run mechanics that I’d argue characterize the roguelike
Rogue came out in like 1980.
Fair point but neither games have permadeath re-run mechanics that I’d argue characterize the roguelike