Tervell [he/him]@hexbear.net to games@hexbear.netEnglish · 3 days agoenvironmental storytellinghexbear.netimagemessage-square39fedilinkarrow-up1161
arrow-up1161imageenvironmental storytellinghexbear.netTervell [he/him]@hexbear.net to games@hexbear.netEnglish · 3 days agomessage-square39fedilink
minus-square7bicycles [he/him]@hexbear.netlinkfedilinkEnglisharrow-up5·3 days agoFair point but neither games have permadeath re-run mechanics that I’d argue characterize the roguelike
Fair point but neither games have permadeath re-run mechanics that I’d argue characterize the roguelike