This was announced earlier this month. Pretty exciting with the implications of simultaneous multi-threading. Hopefully it mitigates FPS death.

What are your thoughts?

  • Jenga@lemm.ee
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    2 years ago

    Does anyone know how significant the update to SDL2 is? Are we talking a big performance boost?

    • Peter_EH@lemmy.ca
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      2 years ago

      I believe Putnam’s work is tied in with the SDL2 transition as well. There have been a number of mentions in interviews that they’re doing a lot of profiling and cleaning up Tarn’s legacy code to get some good optimizations. I’m expecting some noticeable improvements.

    • addie@feddit.uk
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      2 years ago

      Answer for me is; it depends. Putnam wrote a message in The Other Forum where she said that SDL2 is required to provide ‘any kind of hardware acceleration at all’. So it depends how many pixels you’re pushing, and with what.

      For me on my 1920×1080 laptop with onboard graphics, no noticeable change.

      For me on my 2560×1440 desktop with discrete graphics card, scrolling goes from very noticeably choppy to absolutely buttery smooth.

      • Jenga@lemm.ee
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        2 years ago

        That’s good to hear. I play on the same resolution with a 2070super and I had awful interface FPS pretty much from the start of every game. I haven’t tested the game in a few weeks though.

    • Dax87@forum.stellarcastle.netOPM
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      2 years ago

      I can’t say for sure. And I don’t think all of DF will be affected, but I know single threaded operations are one of the biggest bottlenecks when a fort gets more complex. So I believe if the more they leverage SMT the better. It should provide a huge improvement.

  • ryven@lemmy.dbzer0.com
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    2 years ago

    All very exciting! I’m particularly glad that Toady is planning to look at ammunition issues; it would be nice to be able to use marksdwarves more consistently.

  • Thebazilly@pathfinder.social
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    2 years ago

    I’m excited for adventure mode!

    Also looking forward to the ammo bug getting looked at, I stopped using marksdwarves after an entire squad died while trying to beat a giant to death with their crossbows.

  • automater
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    2 years ago

    I’m all about multithreading. Even a small bump to fps is great. I’m glad to see them start thinking about performance.