You’ve probably heard of the famous ‘thank you for playing Wing Commander’ story. It claims that a programmer on the original Wing Commander was stuck getting an error message when the game unloaded its memory during a quit. Pressed for time, instead of fixing the issue he simply hex edited the memory manager’s error reporting to print ‘thank you for playing Wing Commander’ instead. A funny and relatable story!
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Wing Commander I fans, meanwhile, have been understandably cautious about the anecdote and particularly the included screenshot. For one thing, Wing Commander I’s default install direction isn’t c:/wc1 and the game doesn’t actually print “Thank You for Playing Wing Commander!” when you quit. Is the story even real?
- Eagle-eyed readers will immediately notice two minor changes between the original version and the 2015 Reddit version (which itself was sourced from a LinkedIn share by a third party in 2012): the original does not have the screenshot and the wording of the quit message has been slightly edited apparently with the intent to make the ending punchier. - Good lord, I spent WAY too much time on trying to find what about the wording was changed. They put an exclamation mark instead of a full stop. 
- I noticed an interesting thing about Wing Commander 1 that I’ve never seen mentioned anywhere. - If you pay close attention to the dialog of characters and their talking animations, you’ll notice that all dialog has accurate lip syncing, even though they never made a talkie release of that version (the 3DO version has voice acting, but it’s essentially a remake with totally different assets). - I figured a clever programmer synced up certain phonetics with an appropriate animation frame, or someone hand animated all the dialog for a potentially planned but never implemented voice over. 




