Hey fellow game developers! I wanted to share a quick story on how a little bit of luck and strategic timing helped me gain some traction for my game.

My Steam page had only been live for about 4 days when I reached out to IGN to ask if they would be interested in posting my trailer. I made sure to emphasize that it hadn’t been shared anywhere else yet. To my surprise, they got back to me with a positive response and agreed to feature it!

They posted it, and the visibility from IGN gave my Steam page a significant boost. After that, I decided to take it one step further: I posted about the IGN coverage on my social media (Reddit, TikTok, X, Instagram), and it helped even more to spread the word. In just two weeks, I saw my wishlist count go from practically nothing to over 1200+ wishlists!

Here is the link for anyone interested in wishlisting it: https://store.steampowered.com/app/3896300/Toll_Booth_Simulator_Schedule_of_Chaos/

I’m still in the early stages of development, but this boost was incredible, and I wanted to share it with the community to hopefully help others who might be in the same position.

Don’t be afraid to reach out, and remember: visibility can make a huge difference! Keep developing and good luck to everyone!

  • mormund@feddit.org
    link
    fedilink
    arrow-up
    11
    ·
    12 天前

    I feel like “featured” is a huge stretch. They uploaded your trailer. Probably why it was not linked here. This feels like a blatant attempt at astro turfing how much you post about this. Good on you for making a game, but fuck off with the advertisements.

    • dhhyfddehhfyy4673@fedia.io
      link
      fedilink
      arrow-up
      6
      ·
      11 天前

      They also just nuke the post if the comments turn against them. Their entire business model seems to be blatantly ripping off popular games in a super janky way though lol.