• Syreniac@lemmy.world
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    1 year ago

    Everytime I had a problem, I’d cast Meteor Swarm and boom right away I’d have a different problem.

  • JJROKCZ@lemmy.world
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    1 year ago

    I once argued with my DM that burning hands should allow me to melt the lock of a door, or burn a hole in the door where the lock and handle used to be at least. Think I ended up just blasting the front off the shop lol

    • Neato@kbin.social
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      1 year ago

      Well wrought iron melts at 1500C, brass and bronze around 1700C. And it would take considerable time at those temps so probably not just 1 cast of the spell. Also Burning Hands is a cone, so at those temps anyways it’d assuredly melt stone walls and floors, set fire to the door, roof, and anything else.

      Some Object properties: Iron/steel has an AC of 19, irrelevant since it’s a Dex save, and a lock has 5hp. But since it’s probably immune to fire damage of this temp, the lock may very well be the only thing that remains after Burning Hands sets everything else ablaze. And the door probably has ~18hp, so 1 burning hands won’t obliterate it, but the ongoing fire damage after it’s set aflame likely would. Though the roof would probably go first.

        • Neato@kbin.social
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          1 year ago

          Technically I guess? 5e rules don’t make much sense and the actually useful rules are mere suggestions.

          I’d probably give it a damage threshold of 10 for iron.

    • MyTurtleSwimsUpsideDown@kbin.social
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      1 year ago

      If you burned a sorcery point with shape spell, I could see turning it into a temporary blow torch, but it still only lasts the one action. Even heat metal doesn’t melt things (except lead or aluminum which melt before they get “red hot”), but it would probably burn the wood around it or weaken the lock enough that it would bust if the door was rammed.

    • Malgas@beehaw.org
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      1 year ago

      If violence wasn’t your last resort, you failed to resort to enough of it.

      The Seventy Maxims of Maximally Effective Mercenaries, maxim 7

      But also:

      Pillage, then burn.

      —ibid., maxim 1

  • Aegeus@ttrpg.network
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    1 year ago

    “If I had just one WISH, I’d WISH that all gold and weapons I could WISH for would vanish vanWISH from shops nearby and appear before my feet to fulfill my dreams and WISHES. WISH that would work.”

    WISHWISHWISH

    My players are about to hit level 17 sometime soon, send help

      • bradorsomething@ttrpg.network
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        1 year ago

        Since it’s cast as an action, it’s good to require a six second cap on the wish.

        Edit: also, while they’re admiring the limitation of the wish, remind them to roll of they ever get to cast wish again. If it’s not a lower level spell, there’s a chance they lose the power.

    • mxcory@lemmy.blahaj.zone
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      1 year ago

      The wish works but there is a nearby weapon manufacturing district. The weapons from the warehouses suddenly appear all around the players. They now have to crawl over a giant pile of pointy weapons. And, the gold landed on the bottom of the pile out of reach.

      • SolOrion@sh.itjust.works
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        1 year ago

        Huh?

        Could you explain this because it’s very confusing. Or are we not talking 5E?

        It’s a fireball… that has a big AoE. So if it’s a roughly hand sized sphere but it deals damage in a big sphere… logically it has to explode, right?

        Beyond that it’s got the word “explosion” in the spell description, at least on dnd beyond.

        A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame.