Mass Effect games are often praised for their cinematic storytelling and exceptional companions, but the series’ unique approach to enemies is often overlooked.
- Like… within factions or overall? I’m not really certain how ME3 did enemies that well, tbh. - Most of what you’d say about the enemy factions or units is going to be based on their defense types and how you handle them, which seems more like a positive aspect of the combat and class system more than enemy design. - Sure you have a good mix of ranged and melee based enemies that keep the 3rd person shooting from getting stale and being a Gears clone, but ME2 had that as well. 3 just capitalized on it in ways that the more advanced movement system allowed for. - All that being said I don’t think Mass Effect has exceptional AI or enemy design, it’s just good for the combat loops they created. 



