Lemmy.one
  • Communities
  • Create Post
  • heart
    Support Lemmy
  • search
    Search
  • Login
  • Sign Up
doublepepperoni [none/use name]@hexbear.net to Games@hexbear.netEnglish · 28 days ago

Do you think they'll finally be able to depict people sleeping under the covers in GTA 6

hexbear.net

message-square
8
fedilink
19

Do you think they'll finally be able to depict people sleeping under the covers in GTA 6

hexbear.net

doublepepperoni [none/use name]@hexbear.net to Games@hexbear.netEnglish · 28 days ago
message-square
8
fedilink
alert-triangle
You must log in or # to comment.
  • Snort_Owl [they/them]@hexbear.net
    link
    fedilink
    English
    arrow-up
    19
    ·
    28 days ago

    This can only be solved in star citizen and their advanced bed cover physics system

    • FrankLaskey@lemmy.ml
      link
      fedilink
      English
      arrow-up
      6
      ·
      edit-2
      28 days ago

      Yeah doing cloth physics in this context is apparently really hard in game development

      • Snort_Owl [they/them]@hexbear.net
        link
        fedilink
        English
        arrow-up
        4
        ·
        28 days ago

        Cloth physics are basically a flat sheet of polygons that warp. Its doable it will just look really crap with severe clipping. For devs the effort to implement a thick bedsheet with weight and friction isnt worth it so rockstar will instead enforce crunch for shrinking horse testicles instead.

  • SorosFootSoldier [he/him, they/them]@hexbear.net
    link
    fedilink
    English
    arrow-up
    11
    ·
    28 days ago

    Only if the physics bug out and the covers go flying ragdoll style across the room.

    • LaGG_3 [he/him, comrade/them]@hexbear.net
      link
      fedilink
      English
      arrow-up
      5
      ·
      28 days ago

      Across the room? More like to the moon.

  • tombruzzo [none/use name]@hexbear.net
    link
    fedilink
    English
    arrow-up
    4
    ·
    28 days ago

    The really detailed physx style cloth physics in Metro Last Light were pre rendered animations so it could be done that way

  • 7bicycles [he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    3
    ·
    27 days ago

    never stops being funny to me that this is such an issue and also that that issue has been solved by the charming janktastrophe: Deadly Premonition

    • doublepepperoni [none/use name]@hexbear.netOP
      link
      fedilink
      English
      arrow-up
      2
      ·
      27 days ago

      Not to take anything away from Deadly Premonition (the 🐐) but that was only in one cutscene. The same technique has been used in Sims games since 2004 though

      Like you don’t need physics, just have a big flat mesh that goes over the character model

Games@hexbear.net

games@hexbear.net

Subscribe from Remote Instance

Create a post
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: !games@hexbear.net

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

  • Chapo Gamedev Discord

  • ChapoChat NationStates Region

  • Vanilla Minecraft Server

  • The Axe and Sickle DnD Discord

Rules

  • No racism, sexism, ableism, homophobia, or transphobia. Don’t care if it’s ironic don’t post comments or content like that here.
  • Mark spoilers
  • No bad mouthing sonic games here :no-copyright:
  • No gamers allowed :soviet-huff:
  • No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
  • Anti-Edelgard von Hresvelg trolling will result in an immediate ban from c/games and submitted to the site administrators for review. :silly-liberator:
Visibility: Public
globe

This community can be federated to other instances and be posted/commented in by their users.

  • 55 users / day
  • 549 users / week
  • 1.09K users / month
  • 2.35K users / 6 months
  • 18 local subscribers
  • 21.3K subscribers
  • 8.53K Posts
  • 71.2K Comments
  • Modlog
  • mods:
  • jack [he/him, comrade/them]@hexbear.net
  • RiotDoll [she/her, she/her]@hexbear.net
  • BE: 0.19.7
  • Modlog
  • Legal
  • Instances
  • Docs
  • Code
  • join-lemmy.org