800x600 was perfectly fine on my (family computer) 1997* era ATi Rage Pro 8MB AGP (funnily enough, it was slightly slower than the PCI version) card for Half Life 1. 1024x768 too but less FPS. Quake 3 Arena ran better.
600p should be 1024 × 600 (WSVGA), perhaps someone also uses it for 800 × 600 (SVGA). In any case, nobody used that notation back in the day, that came in the 2000s with 720p.
To be fair, not far from your average crt monitor in 1998, maybe 640 x 480.
I ran Half-Life at 400x300, because I didn’t even had a 3D accelerator.
It’s four times smaller, though, so enough to make a significant difference
800x600 was perfectly fine on my (family computer) 1997* era ATi Rage Pro 8MB AGP (funnily enough, it was slightly slower than the PCI version) card for Half Life 1. 1024x768 too but less FPS. Quake 3 Arena ran better.
What?! Was I so privileged to have a 720p CRT at the time? (ok well not literally 720p, but a higher resolution 4:3… 800x600)
… actually remembering it, it was probably well after 1998, but I have plenty of memories going, “mmmm, 800x600”. maybe even more at 1024x768.
I only really started to understand what it all meant and how neat better resolution was with Unreal Tournament, so… definitely post 1999
800x600 is 600p. 720p is 1280x720
In my defense it was 720i for a good while for tv signals ;P Also different aspect ratios than a lot of even excellent CRTs.
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600p should be 1024 × 600 (WSVGA), perhaps someone also uses it for 800 × 600 (SVGA). In any case, nobody used that notation back in the day, that came in the 2000s with 720p.