- Unfortunately verification is massively broken. - It’s only ever revisited after updates when a huge company breaks all their games and valve has shown in the past that they’re willing to bend the rules of verification for some high-profile games. - We should ignore it and use protondb instead. You always get the latest comments from people and there is no corporation with a conflict of interest behind it. - While this is true, ProtonDB has even better numbers than Valve so it’s still a win for the topic. 
- While it’s unfortunate that the verification process isn’t iron-clad, it still reflects a good goal and substantial progress toward it. The fact is, the verification program serves more as a fancy inventory of how their software catalog runs on Proton/Linux and Valve is probably more worried about games people play that are no longer actively developed than it is on fixing every game for every developer. - Personally, I suspect that 3-5 years from now, once Valve has done a complete once-over of their complete library, they’ll come back around with a ‘premium’ version of verified that’s more geared toward requirements for current and new games, one which is more focused on working with active developers. - That’s what I’ve been half expecting to happen with the success of the Steam Deck, a “Steam Deck Certified” program. Something opt in from the publisher, where they meet some standard, and in exchange they get placement in the “Steam Deck Store” or something. - Many publishers are already testing build against the Steam Deck, it’s a single locked down hardware specification, so serves as a useful target. A super-verified “Certified” or whatever it gets called, would put a bit of the onus for ensuring compatibility on the publisher. Plus, you could have a higher standard than “runs on Steam Deck” and actually require that “Certified” software automatically use SD-friendly settings. 
 
 
- The Deck movement is also a big win for lower-end hardware gamers, and linux gamers everywhere! Love seeing so many titles verified for those ecosystems, even though I don’t currently own a Deck :D 
- Not interested in owning one of these myself, but thanks to everyone that does - the huge success makes life much better for Linux gamers, general compatibility has been absolutely through the roof recently. 
- I’m quite glad that it’s becoming way easier to play on the steam deck ! 
- I love my Deck, except my life got busy and all the games I play require mb+k. Thought I’d end of using it a lot more lol. - I play some games with the dock and a M+KB. It’s a nice compromise for us Mac owners - The game porting library addition to MacOS was a nice surprise for Mac users, it’s exciting times - Knowing how Apple operates, they’ll do anything to build the solution around their proprietary crap and while using open tech under the hood, never contribute anything back. 
 
 
- I am yet to discover a game that can’t be played on the Deck. Steam Input, the touchpads and the gyro are great at getting a good control scheme for everything. I even played StarCraft on that thing. - For me, it’s Genshin Impact that keeps my Windows install around. Anti cheat stuff is still bullshit. 
- Yup, I find analog stick plus touchpad to be perfectly adequate for most of my m+kb games. I’m not sure I could make it through a fast twitch shooter like Doom on it, but for the most part it works just fine. 
 
 
- Bought my wife a steam deck for Mother’s Day and she is already addicted to it. I’m glad to see how successful it has been so far! It really is a great system. 
- hell yeah! 
- Really great hardware for people who don’t mind tinkering. With a bit of effort and experimentation its possible to get way more games to work than what is listed as officially verified and playable. 







