- cross-posted to:
- apple_enthusiast@lemmy.world
- cross-posted to:
- apple_enthusiast@lemmy.world
Until these headsets offer some real value it’s unlikely that they will achieve large market acceptance. They need to do something different or better than other devices people already own.
The tech demos are cool but most people won’t pay $2500 to watch something they could see just as easily on another screen they already own.
Spoken like someone who’s never used a headset in thier life…there are many things that you can only do in AR/VR but you won’t grasp it until you actually try a proper headset.
Can someone please explain to me why it needs to be differentiated from a normal video? What makes it different? I’m not very tech savvy so realise I could be asking a very stupid question. Thank you.
Noice why only 15 seems silly the older don’t support it
I am waiting for when they will say that sidloud will be available for Eu
Is this available on both iPhone 15 Pros or only 15 Pro Max?
still don’t understand how this will work without significant artifacts. to record 3d video you normally need to have the cameras at eye-distance apart, or so I thought. the cameras on the back of the phone are not far enough apart.
hold your phone out with the flat edge of it facing you, and place it near the middle of your vision so if you close one eye, say, your left eye and view it with your right, you see the screen. now using your left eye you’d see the back of the phone.
but if you were recording “3d” video using two cameras that are too close together, the left hand lens won’t be able to see the back of the phone. because it’s not far enough to the left
so to create the 3d video, you need to guess what the perspective of the back of the object looks like
so I don’t understand how this will work
What was the excuse for this being exclusive to the 15 pro again? I know something was mentioned at the keynote but I don’t remember what it was but couldn’t the 14 pro technically do this too?
Money