• RubberElectrons@lemmy.world
    link
    fedilink
    arrow-up
    14
    ·
    1 year ago

    I remember finding this game in black and white on a 386 “laptop” that ran windows 3.1, bought for $5 at a thrift shop on a curious whim, back in 2006. Thing was more of a lugtop, easily 15lbs.

    Not sure how but I accidentally found myself in this game.

    • Chill Dude 69@lemmynsfw.comOP
      link
      fedilink
      arrow-up
      12
      ·
      1 year ago

      I’m not sure what the most original version was, but the one the screenshot is from is called Gorillas, and it was included with Mircosoft Qbasic, on DOS. It was intended as an example program, to show what QBasic could do. I modded the crap out of it, to make the explosions bigger and weird colors, etc. Changed the gorillas to be all mutated and fucked up, etc. Good times.

      • Aa!@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        ·
        1 year ago

        I learned that if you made a building or the sun the same color as the gorillas, then hitting it killed the gorilla.

        Seemed like such an odd way to detect hits to me.

  • Pacmanlives@lemmy.world
    link
    fedilink
    arrow-up
    4
    ·
    1 year ago

    The funny thing is for me is I never knew about this hidden game at the time. I was also like 6 at the time. I started on MSDOS 5 and wasn’t this in Win3.1? Wild this era of computing was. So many dip switch’s

    • Chill Dude 69@lemmynsfw.comOP
      link
      fedilink
      arrow-up
      8
      ·
      1 year ago

      I remember playing it on DOS-only machines. I think it started being included with QBasic in MSDOS 5. This is now unlocking a memory, for me. I remember, back in that era, I made a QBasic program that was literally the DVD screensaver, with the logo bouncing around…except it was just a circle with a gradient in it. I think I eventually upgraded it to being a smiley face. Anyway, that was long before the meme about screensavers like that, and the whole “OMG IT’S ABOUT TO HIT THE CORNER, SO SATISFYING” thing.

      But the thing is, I distinctly remember having that “oooh, it’s gonna hit the corner” feeling. And it was extra satisfying, because I had coded the collision physics for myself, including offsets for the origin point of the circle, so it would bounce off the edges, rather than slide halfway off the screen. It was a really awesome feeling.

  • Donjuanme@lemmy.world
    link
    fedilink
    arrow-up
    4
    ·
    1 year ago

    Played this on dos, wish I’d learned more programming. Building randomness all the way up, banana velocity limit disabled, wind all the way up.

    That was 96?