I love the original Hotline Miami but I’m not a big fan of the boss fights like the ones in Neighbors (Biker) and Deadline (Van Driver). I find it kind of slows down the game and limits the strategies you can take.
Another example would be Fallout 3. I find the tutorial section in Vault 101 can feel a bit long after a fifth run but maybe that’s because I was spoiled by Fallout New Vegas’ ability to run off in your own direction immediately after leaving Doc Mitchell’s house.
One of the most popular mods for Dragon Age: Origins is a mod that lets you skip the fade section of the game. So that’s a pretty good indication of how people feel about it.
Yeah the fade is cool in theory but it’s poorly implemented there imo.
In Pathfinder wrath of the righteous, alushynirra is very similar to the fade and it is a much better - albeit buggy as fuck - implementation.
I generally like playing the assassin’s Creed series, but since assassin’s Creed 3 or so, the future storyline is just lame and every time I get pulled out of the animus I groan audibly, because I now have to do some stupid quest outside of the main story.
The thing is originally I was hyped that eventually Desmond would become a master assassin and I would get to play a futuristic, open world, watch dogs style assassin’s Creed. It’s clear that they fucked that up, so now I just skip all the out of animus storylines when I can.
Aw man, yeah, the ending of AC1 where Desmond uses the eagle vision and discovers the code on the wall, it gave me chills at the time. I was so hyped for where they were going to go with the story and for a modern day assassin arc.
But I guess they realised they had near infinite points of history they could stretch the franchise out to, and keeping the Desmond story going was only going to limit their cash cow’s potential.
I checked out half way through the Ezio arc that seemed to go on forever and only went back because everyone was raving about Black Flag. By then the modern day story made zero sense to me and was just a slog.
I found the same issue with Ezio, it’s like they liked the character so much they just got stuck on him and dragged out his story but at least he had the most complete arc
I found the same issue with Ezio, it’s like they liked the character so much they just got stuck on him and dragged out his story but at least he had the most complete arc
I honestly believed this was going to be where things went as well, the fact that it didn’t and they chose an honestly bizarre way to handle it really took the joy out of the present day stuff.
After finding out that AC 3 was not the final one where I got to play as Desmond as an assassin in the future, I just gave up on the whole series. I have no interest in continuing a story that’s just gonna get milked forever. I do kinda get it though, the “assassin in historical civilization” thing could be kept fresh for way longer, but it just ruined the whole significance of the Desmond storyline.
I loved the modern sections of the first two games (Ezio trilogy is one game for this comment’s purpose) and never played three, so when I got black flag and found out retroactively that they killed off Desmond and didn’t intend for a modern day assassin’s creed to be the endgame I quit playing them.
Just in time too, cause they’d have clearly just kept milking the franchise to death in the past decade.
I’ve been replaying the entire series this year, the biggest issue I have with the last couple (origins, Odyssey) is that they’re too damn big. It feels like a slog to play
Did they go full ghost recon with it? Just absolutely massive open worlds?
Yeah, especially Odyssey. I like to explore the whole map, but I don’t like it when a game is pushing 100 hours and I just want to move on to something else.
Such a waste of an opportunity to not do a modern day assassin
Even if they didn’t want to go all the way modern, we should have gotten a ww2 or cold war assassin’s Creed
Dark souls. Everything after Anor Londo is a bit of a slog. Once you’ve beat Snorlax and Pikachu the game gets a bit worse in terms of quality.
Nonsense, bed of chaos was the highlight of the series!
/s
Don’t forget those chicken leg demons they were easily the best designed enemy in the game.
Going back to Anor Londo in DS3 was so fucking great. Especially revisiting the elevator.
The fucking archers
Always skip Blighttown, and the game still loses steam on Lost Izalith. Really the worst part of the game.
Mass Effect 3.
Those damn dream sequences.
Half-life’s Xen levels are particularly infamous for this sort of thing. There’s a reason the Black Mesa remake overhauled it.
And they are still bad, IMO.
I played Xen using cheats, but I plan to replay it and see if I can get through it without a complete loss of all ammo 🤣
I’ve seen that damn cart ride in Skyrim so many times that Ralof and Hadvar are basically family. I consider the alternative start mod an absolute requirement now.
I love Thief and Thief 2 but there are a few levels in there (Thieve’s Guild, Trace the Courier) that are pretty dull and uninteresting to replay. They’re the songs you’re still tempted to skip on otherwise perfect albums.
I’m nostalgic for that cart ride, but I still use the alternate start mod because the cart ride is one of the buggiest parts of the game, and letting my mods load prior to viewing the cart ride avoids a lot of problems
The start of Skyrim is sooooooo long and so boring. I didn’t even enjoy it the first time… by the time I got out o the caves I was burnt out and gave up on the game for like 12 years. I got into it recently, but I almost always bounced off of it because I didn’t enjoy the opening at all. Bethesda is probably the absolute worst company at game openings. Even Privateer’s Hold in Daggerfall is kind of notorious for grinding players into a bored paste. Possibly the only game that gives Bethesda a run for their money is the awful temple section in Fallout 2, but I assume that’s why they bought the franchise lol.
I don’t replay games often, but I did several playthroughs of Elden Ring when it came out. It’s a 10/10 game and nothing beats playing it for the first time blind.
However, the mountaintop of the giants is fairly lacking and the boss rush at the end leading up to Radagon and the Elden Beast feels rushed. I also prefer the Godfrey fight over the final boss.
True, the mountaintop could have been a bit more Inspired for a zone locked behind a lot of progress. Even more underwhelming if you compare to Farum Azula.
True Godfrey was one of my favorite boss both times just because i love the character and ambiance. I remember making a build of a viking with two axes and listening to brothers of metal.
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For some reason I can’t see your comment in the thread. Maybe I can reply here.
The walk out into Liurnia from Godrick’s castle and the elevator down into Nokstella are such beautiful moments, perfectly done, without even a cutscene. The closest I’ve seen in another game is seeing Touissant for the first time in Witcher 3. It’s a land of fairytales.
I deleted it because I didn’t quite capture what I wanted to say.
But you see what I’m saying. I’ve never felt so small, but so enthralled by the environment
Portal 2. I love the game. But when it goes all the way down and you have to fight your way through that underground rubble…
I always get excited when I hear Cave’s lemon speech. Mostly because it’s a good speech, but also because it means the end of the underground section
I actually like the underground, but it does have a couple of annoyingly obtuse puzzles.
The unskippable toturial. Every game that has one.
toturial
Love the typo. It seems a merge between “tutorial” and “torture”, which in many cases is.
I understand why they do it, though. Because every time there is something skippable, people will skip it and then go and complain about being confused or saying the game didn’t explain something well enough. A good thing that should be more common is things shouldn’t be skippable the first time you play a game and then skippable after that.
Many wish for less handholding in games, then completely miss major features or story beats because they skipped whatever they needed to get that info and go and pester the devs or others about it.
The secret: at the end of the game leave a key combo (like a cheat code) that skips the tutorial. Anyone familiar with the game could just find it online any time they want to replay it, but new players wouldn’t know it exists.
Do you count the prologue level in Mega Man X as a tutorial? Because whenever I go back to beat that game, I have no problem playing that level again. It takes like 3 minutes and it gets your jumping and shooting fingers all warmed up.
In Marvel’s Spider-man, those damn Mary Jane sequences. Apart from that I love that game, still waiting for a discount to buy Spider-man 2.
Good news for the sequel, they still have MJ stealth sections but they aren’t instant fail if you’re spotted
There are Mary Jane sequences in Spiderman 2 as well. More, it felt like. I also hate them. In fact, Sunday night was the first time I played in three weeks because I got to an annoying Mary Jane sequence that I just didn’t want to play at all
Edit: also, I found out after beating it, there’s no New Game+ yet. Just FYI if you’re into that sort of thing. I read “first part of 2024” for that
Im a pokemon “gen unner” kinda gal, so take what I say with a grain of salt, I like collecting weird creatures exploring all the funky stuff I can find but…
I hate grinding and actually fighting random battles.
The gyms and elite 4 are cool tho
I’ve been saying for a while now that we’re just beyond the world of grindy, random encounters. The early games weren’t fun because of the dozens of zubats we had to deal with. They weren’t even “harder” for these reasons, despite the absurd opinions you’ll stumble across online. Remembering to stock up on repels isn’t really a skill check. Completing the set challenges that you are aware of and planning around then is fun. Having to smash “A” through random encounters and opening the menu to hit a Fresh Water every once in a while is not.
Yeah seriously but when you bring it up, may arceus have mercy on your soul
Imo that part was much worse in gen 1. When they started adding multi exp and all that stuff it made grinding much less annoying
I havent seen a much better feeling for the grind up until sun and moon even, random battles where as annoying as ever
Tbh I didn’t really play any games after 3rd gen until the 2nd gen remakes on the DS. But yeah random encounters are annoying in every game they’re a part of
GTA: San Andreas, OG Loc mission. I’m much better at it after all these years, but I still run into at least 5 walls and fall off my bike every time. It’s way harder than the train mission.
The intro of fo3 - fo4 - tes5 - tes4. I have saves just after the intro because it’s 30min - 1h just to start playing the damned game
You ever try alternative start mods?
Probably a console player.
Maybe but some people don’t use mods like that because they disable achievements but there’s mods to re-enable them.
Could also be that they don’t know about them. I feel like they aren’t super popular. A majority of the time they just dump you somewhere with some loot and you still need to backtrack a bit.
Nah, I try to stay away from mods cause I have 0 self control and end up fucking up my game
Ghost of Tsushima is one of my comfort games, but I hate replaying the end of act 2 because of the emotional toll.
In Devil May Cry 3, the Nevan boss fight and backtracking through the rearranged tower after it’s activated are just tedious.
Another user said the Fade section of Dragon Age: Origins, but I’ll go with the Deep Roads. Everything you learn in that section is fascinating, but man, I just want to see the sky again and you’re down there for a while.
Ohh yeah going back through the tower again in DMC3 is annoying. It was already kinda hard to navigate before the scramble.
Generally the escort missions or forced on rails/stealth sections in open world games where you have specific builds and play styles