• hydroptic@sopuli.xyz
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      11 months ago

      lol fucking neckbeards downvoting someone for liking a game that YOU ARE NOT ALLOWED TO LIKE

      • Mac@federation.red
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        11 months ago

        It’s not my fault they haven’t at least tried the four times a year free fly events lately. Some of them have good reason to be salty, I still have ships I’ve been waiting years for and I’m not in the honeymoon phase with the game anymore.

        Overall it’s a smart way to fund development of a server meshing software you can license to other companies later. The game has technologies behind it specifically made to do this at business scale, and they are just applying them to a video game. (Kubernetes, microservices, containers, etc.)

        I wish the game would be finished already but as long as squadron 42 comes out idc. That’s originally what I backed.

          • Mac@federation.red
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            11 months ago

            Honestly that is a fair point, it is a nice way to get people in that have been on the fence when you’re sherpa-ing them around

        • Mac@federation.red
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          11 months ago

          Anyone who has played elite and hasn’t played star citizen lately should

          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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            11 months ago

            Since they said something was feature complete (squadron 42? I can’t remember) I’ve been waiting for a free fly event to try it again. Every other time I’ve tried it in the past, it was not good; performance was shit, and there wasn’t anything to do. I would hope it being feature complete means that at least the latter part has been remedied.

            • Voroxpete@sh.itjust.works
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              11 months ago

              There are two related games being built. One is Star Citizen (the MMO), the other is Squadron 42, a standalone single player game.

              The games share almost everything, so work on one benefits the other. Squadron 42 is the one that is now feature complete.

              What this means for Star Citizen is two things.

              1. A lot of really cool tech and gameplay features were being held back until they were ready to feature lock SQ42. All of that is now coming directly to SC. Most of it probably in the next big patch (Q1 this year).
              2. Most of the teams working on SQ42 are now being retasked to work full time on SC, so the rate of development for the latter should acellerate significantly.

              If you were unimpressed the last time you checked in, now is not the time to come back. But 6-12 months from now absolutely will be. I’m not promising you’ll be impressed by then, but you should at least see something new and different.

    • Nighed@sffa.community
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      11 months ago

      When I played it enough to fly in spaceship mode instead of plane mode I really enjoyed it. Not tried it recently though.

      Is there any way to use bigger ships without paying money?

      • Mac@federation.red
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        11 months ago

        Absolutely, you can pretty quickly grind ships. Salvage is paying a lot right now so, rent a Vulture and have at it.

        You can rent ships in game for much less than the in game cost of the ship and every flyable ship is buyable in game that didn’t come out for the current patch. There are three new ships this patch but all 40-50 others are buyable in game.

          • Mac@federation.red
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            11 months ago

            Ask in chat to be in a reclaimer crew and the answer is a couple hours. If you really play by the gameplay loops, it all depends on what you want to grind. It takes 100 or so bounties to get to around a million credits but less for the next set as they get harder you make more money. There’s also plenty of illegal ways to make money but those have their obvious drawbacks

            • optissima@lemmynsfw.com
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              11 months ago

              So if you really play… 100 hours? 200 hours? Could I get a harder number estimate than 100+ bounties? How long is a bounty, 15h?

              • Mac@federation.red
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                11 months ago

                Haha you’re right sorry. Bounties take about 15 min or so if you’re taking your time. So 4 bounties an hour and you can easily get to the 15k+ bounties so 60k/h so like 20 hours.

                Thats pretty loose numbers as well, you can make more money with A Call to Arms to make extra cash with bounties and better bounties give you up to 70k (but starter ships can’t really do those hence not being included in my math).

                You can get the money faster salvaging currently. Vulture can be rented in game and scraping a ship will net you ~$100k a run and cost about 30 min of time.

                This means about every 15-20 hours of normal gameplay can net you 1-1.5 million with HRTs and a light fighter. There are many other ways to make money faster, but this is the fastest established gameplay loop (not salvage). Most ships are 3 million or less credits with ground vehicles being 750k or less. You absolutely do not need to spend real money on ships.

                If you play a few hours a day for a week you’ll have enough money for a ship. Worst case you can literally just say you’re new and ask for money in chat, people are very generous and welcoming on SC. The Reclaimer is making me about $2.5mil an hour sharing profit with my box boy lol.

  • SSTF@lemmy.world
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    11 months ago

    This game has a fantastic cost to enjoyment ratio.

    (I have paid nothing and don’t play it. But the inevitable slapfights it creates are amazing.)

  • Voroxpete@sh.itjust.works
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    11 months ago
    1. I have a midtier rig and get 60fps anywhere outside of the major cities. If your computer sucks this isn’t the game for you. Try Minecraft.
    2. The game has recieved almost no optimization at this point, because it’s still an Alpha, regardless of how silly a game being in Alpha for ten years may sound. With SQ42 now in polishing, the optimisation work there will likely spill over into SC soon enough. There’s also the switch to Vulkan round the corner, and the various improvements to the underlying server tech, and so on and so forth.
    3. None of this fucking matters, because the game is an ungodly success beyond anything that anyone could have imagined. If you’re someone who is buying in now it’s because you’re willing to go along for the ride. If you’re not buying in now, that’s an entirely sensible decision (never pre-order, etc, etc) and maybe some day down the line they’ll get the game into a state where you do think it’s worth buying. Maybe they won’t. Either way you’ve lost nothing.
    • shapis@lemmy.ml
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      11 months ago

      As a necessary addendum to the comment above: I bought the game 2014 and back then I was thinking to myself: ok. I’ve waited enough. It surely is releasing either later this year or even if they delay it. 2015 at the latest.

      If you do decide to buy it. Expect year-long delays for anything they say might be coming out.

      Oh SQ42 is in polishing? They have claimed it was done back in 2014.

  • KyuubiNoKitsune@lemmy.blahaj.zone
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    11 months ago

    I’m sorry, but I’m calling BS on the video. I don’t see any actual stuttering, just a person who needs mouse smoothing for their hand.

    • jet@hackertalks.com
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      11 months ago

      I think the main issue is, people are saying you can’t like this game. People are arguing that other people physically cannot enjoy this game even if they think they do

      That’s gatekeeping and gas lighting.

      Not all people like all games, not all people like all experiences, and that’s okay. But hating other people for liking something you don’t like is childish

    • tal@lemmy.today
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      11 months ago

      While I don’t think that this development process is going to end well, I don’t much think that ripping on the people who did buy in is very nice.

      I mean, I’d like a new, good space combat game too, and that’s all they were after.

  • krimson@feddit.nl
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    11 months ago

    I checkout SC once or twice per year because I think it has huge potential but it is not yet in a state where I can enjoy playing it for more than a couple of hours. There are still bugs, fps and stability issues. Development seems to have gone a little faster in the last year though and I really hope there will be a beta release somewhere this year.

    In the meantime there are plenty of other games to enjoy.

  • AMillionNames@sh.itjust.works
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    11 months ago

    My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

    Is this new game news?

    • nanoUFO@sh.itjust.worksOPM
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      11 months ago

      What isn’t game news? Is this inaccurate? I don’t know I didn’t buy the game but you can downvote and comment on the inaccuracies or irrelevancy of the articles/videos.

      • AMillionNames@sh.itjust.works
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        11 months ago

        It doesn’t matter whether it is accurate, lots of other comments in the thread about that.

        A random YouTube channel kicking a dead horse is just not gaming news, it’s just a desperate grab for content.

  • arudesalad@sh.itjust.works
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    11 months ago

    The video is ok but a little misleading. The person who is recording the video is only walking around the most performance intensive parts of the game. You will spend most of your time outside of the cities (only the shops are useful and you can stay on the space stations instead). I have gotten close to 100fps with below recommended specs. The main bottleneck to performance is the servers and your ssd.

  • BakedGoods@sh.itjust.works
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    11 months ago

    Star Citizen has paid for itself in good relaxing times space trucking or mining after work with a couple of beers. This dude should probably have his computer checked by someone who knows what they’re doing. My guess would be bitcoin miner running in the background or SSD filled up with furry porn.