I self-host mastodon for myself, and I think this tends to happen when the platform is updated but hasn’t recompiled assets yet.
It being .social, they’ll get that sorted pretty quick.
I self-host mastodon for myself, and I think this tends to happen when the platform is updated but hasn’t recompiled assets yet.
It being .social, they’ll get that sorted pretty quick.
I just seen a post from the Arch Linux Fosstodon account explaining that it’s down “due to cloud node outage” and not related to the ongoing waves of DDoS they’ve been dealing with.


What you call necrodisease, the rest of the world calls common sense.
At this point, the issue the original thread was created for was already solved, and more than half the thread was people being trolls. anyone that cared in that thread had long since moved on to other things. Why would notifying them be of any use? You’re not even facing the same issue! Start a fresh thread, outline all the details involved (including that you’re playing with a co-op mod!) in your own thread, and discuss it without any irrelevant baggage.
The answer to your question is that in vanilla DX, you press Right Mouse Button, and if the body has items on it, you’ll loot those first, and then pressing RMB again would pick up the body. If there’s no free space in your inventory, you’ll just be stuck trying to loot the body. In mods like DX: Revision, they made tweaks so the items would be dropped on the ground if you’ve no inventory space, but you’re playing with an unnamed co-op mod, so all bets are off. Seeing as all the missions were made with only one player in mind, Player 2 might be stuck trying to loot it over and over, because the flag that says the body was searched is only getting set for Player 1.


So? That’s googles problem to index search results better. If that eight year old thread was any good, you wouldn’t have needed to revive it to ask for the solution anyway.


Just make a new post asking the same thing, instead of trying to revive a post that was retired EIGHT years ago.
Here’s hoping this means all the things that treat Evince as a dependency move over too, because I’ve tried to make this jump a few times and it just meant I had two versions of the exact same thing installed.
There is an active gitlab issue tracker for the open source amd drivers that you can keep an eye on.


I definitely mis-read that as IKEA on first glance.


There’s a “US Gov protecting fossils” joke in there somewhere but I don’t really want to kick that hornets nest.


They were limiting their own production to raise demand and keep the price high, but then realized their competitors were benefiting from selling at those higher prices… so now they’re going to raise their own production and try undercut competitors on prices. They have the capacity to out-produce their competition, so they can afford to sell for slightly less than competitors if they want to, hence the "long and shallow” price war quote.
They are against low prices, but if anyone is buying low they want to be the one selling it.
Main character syndrome.


I’ve had no issues with Dash to Dock, this looks more like an ArcMenu issue to me based on your screenshot.
In the description for ArcMenu they say:
Requires GMenu package:
- Depending on your distro you may need to install ‘gir1.2-gmenu-3.0’, ‘gnome-menus’, or ‘libgnome-menu-3-0’
Have you got that dependency covered?
What other extensions do you have installed? What versions of Ubuntu and GNOME are you using?


every time I got lost in the ship builder, I’d spend an hour on some crazy design, be a piece away from saving it, and the game would just lock up and stop responding to input. Only ever happened in ship builder. I lost like 4 hours to that flippin’ bug!


I found Fallout 4 had good gameplay, but the main questline didn’t connect with me at all. I’m currently playing through Starfield at the moment, have like 220 hours playtime, I honestly wish I wasn’t finding it so boring but it’s easily the most bland Bethesda game I’ve ever played.
The story writing seems kinda half-arsed, but my main issue with Starfield is in the environments. Every location feels the same, and the planets are all just barren deserts with a random base and two caves plopped on it. At least Fallout 4’s environment felt hand-crafted, and not just like they rolled three dice.
What part of it do you connect with most?


Now try Starfield.
You’ll find it so shallow that Fallout 4 seems like the Mariana Trench.
My monitors.xml has two <configuration> blocks, with the only real difference being that one has <layoutmode>physical</layoutmode> and the second has <layoutmode>logical</layoutmode>. I don’t really think that’d be the issue here though, because if the dummy plug is listed as disabled it shouldn’t be trying to use it anyway…?
I think you’re right in reporting it to the GDM repo, at a minimum someone there will know where to point you towards figuring this out. Maybe the GNOME Mutter repo might be a related stop for this too, seeing that’s the part generating the monitors.xml…
The things that are supposed to be simple are always the bits that suck the most!
Yeah, seems like it should just be working…
You’ve probably already got this covered, but when you created your user monitors.xml config, did you have the dummy plug connected and disabled?
Maybe the config:
When you copy over your monitor config, are you correcting the ownership/permissions?
The little scriptlet I made to combat a previous nvidia/wayland multi-monitor headache boils down to:
sudo cp $HOME/.config/monitors.xml /var/lib/gdm/.config/
sudo chown gdm:gdm /var/lib/gdm/.config/monitors.xml
Maybe double check if GDM is ignoring wayland as well, I’ve definitely had that happen in the past too.


Yeah, this is probably what OP noticed.
Adwaita Sans is a tweaked version of Inter (the main change was to make lowercase I and L look less similar, IIRC) and then Adwaita Mono is basically Iosevka tweaked to match with Inter.
I have a similar scriptlet that I use to open YouTube URLs in mpv, using just and wl-clipboard… I just copy the URL and press my G1 key (it has a keybind of
just yt-pasteattached) which launches the yt-paste snippet below, reads the url from the clipboard, parses it and passes it to mpv.# Parse the clipboard for YouTube URLs and open them in mpv yt-paste: #!/usr/bin/env bash YOUTUBE_URL_REGEX="^https:\/\/(www\.youtube\.com\/watch\?v=|youtu\.be\/)[a-zA-Z0-9_-]{11}" YOUTUBE_PLAYLIST_URL_REGEX="^https:\/\/(www\.youtube\.com\/playlist\?list=)[a-zA-Z0-9_-]+" YOUTUBE_SHORTS_URL_REGEX="^https:\/\/(www\.youtube\.com\/shorts\/)[a-zA-Z0-9_-]{11}" # Youtube URL if [[ "$(wl-paste)" =~ $YOUTUBE_URL_REGEX ]]; then echo "Opening valid YouTube URL" >&2 notify-send --app-name="YT-Paste" --icon=mpv --transient "Opening YouTube URL" mpv "$(wl-paste)" # Youtube Playlist URL elif [[ "$(wl-paste)" =~ $YOUTUBE_PLAYLIST_URL_REGEX ]]; then echo "Opening valid YouTube Playlist URL" >&2 notify-send --app-name="YT-Paste" --icon=mpv --transient "Opening YouTube Playlist URL" mpv "$(wl-paste)" # Youtube Short URL elif [[ "$(wl-paste)" =~ $YOUTUBE_SHORTS_URL_REGEX ]]; then echo "Opening valid YouTube Shorts URL" >&2 notify-send --app-name="YT-Paste" --icon=mpv --transient "Opening YouTube Shorts URL" mpv "$(wl-paste)" # No Match else echo "Clipboard does not contain a valid YouTube URL" >&2 notify-send --app-name="YT-Paste" --icon=mpv --transient "Whoops!" "Clipboard does not contain a valid YouTube URL" exit 1 fi