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Joined 18 days ago
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Cake day: July 9th, 2025

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  • Welcome helldiver thank you for enlisting for the battle for managed democracy.

    1. yep game has 1-4 players. The only thing you miss out on solo is bunkers aka friendship doors which have some resources inside

    2. I would say there’s two types of progression, what stratagems you have unlocked, and what ship upgrades you have unlocked. You start unlocking stratagems pretty quickly and ship upgrades are definitely nice to have but won’t overhaul the game, more on what I’m talking about in point 4

    3. game is live service done right, the only FOMO is events where at most you get a cape you’ll rarely wear. The FOMO is being able to say I was there, the most recent example being super earth. I can say I was there defending our capital, fighting off alien invaders. When they drop new warbonds (similar to a battle pass) they stay forever (more on that in 4). But back to the original point, the games story is constantly on going, feels like we’re fighting a war that’s unfolding.

    Sometimes the main mission are fun, sometimes impossible or filler (like now since the dev team is on vacation but you’ll still get the rewards if you don’t participate and we win

    1. the game has 4 main currencies. Requisition Slips (yellow R), super credits (Blue S), Medals (A medal), and samples (green circle and an orange box and pink box).

    Req slips are monies. So abundant I don’t think I was ever actually short any. They’re used in ship upgrades and unlocking weapon attachments but like I said, super abundant.

    Super Credits are the premium currency used to unlock stuff in the store (do not do this individual items are expensive) or warbonds (much cheaper to buy in bulk). Lucky for you helldiver you can find super credits or buy them. I personally recommend grinding for a few hours and you’ll enough for a warbond (1k sc

    Medals are the currency for warbonds, unlocking new guns and armors. You get them after completing the objective, even if you don’t extract as long as you complete the objective and the mission is over. Theres something called operations and that’s like a mission group and you get more medals for each mission in the op you complete. I think on level ten you get 9 medals for the first mission, 12 for the second, and 15 for the third. So it’s kinda like a win streak

    Now side note. Like I said before warbonds are time limited battle passes that never expire. The default free one, Helldivers Mobilize, has 10 pages and has some pretty good stuff. Warbonds range from amazing to there’s one good thing in here. But the premium warbond Id personally recommend you get first is Democratic Detonation it has a machine gun (Ajudicator), Explosive crossbow (one handed so it can hold objective or a shield), erupter (a shrapnel explosive bolt action, the embodiment of stealth is optional) and a grenade pistol (a great utility gun for closing bug holes) and the thermite grenade which sticks to an enemy and can one shot every mob except for the biggest of the big ones (so then add 2 on their weakspot). The armor on the third page has explosive resistance which is great for fighting the robots on high levels, I forgot what the other two armors do)

    There’s also weapon customization you can use with req slips to negate the weaknesses of a gun or make it strengths stronger. Some guns only have scope attachments some have grip and mag and all this stuff. Some examples, the reprimand SMG has bad recoil but with some grips and barrel attachments you can tone it down. Or the eruptor, it has horrible ergonomics, moving that gun feels like aiming a truck. You can unlock more attachments by leveling up guns which is just playing the game with that gun

    1. Oh yes. There’s definitely some meta builds, but generally I like to have my builds for stratagems be: support weapon, backpack or orbital strike, destructive like an air strike/strafing run/orbital, and a turret. Allows for a generalist build where I can pull my weight

    There’s also something called boosters that are passive effects applied to the whole team, such as better sprint, better healing, less damage, fully equipped on ammo

    A fun one you won’t do for a while since it require multiple warbond, look up double edge sickle build, it’s basically just accuracy via volume

    Now some general tips

    The recoiless rifle (rocket launcher) is a very popular pick, like the thermite it can one shot all except the biggest enemies but can be one shot if you know where to shoot. Basically this support weapon is 1) aim at something you don’t like, 2) pull the trigger to make it stop existing

    The eagle strafing run is my go to stratagem for bots since it goes out in a line of bullets infront of you, it can be used VERY close to you. I like the bring it to destroy bot bases so I don’t have to waste my rocket launcher ammo

    With Eagle airstrikes the bombs will fall perpendicular to where you are at the time of throwing it. So watch out for team mates

    Eagles can be sent back to base early. For example if you used all your strafing runs but none of your cluster bombs, those strafing runs won’t recharge until you send it back which also puts the cluster bombs on cooldown

    The gas strike is a personal favorite of mine, it has a minute cooldown when upgraded, confuses enemies in its range (can only kill the small guys) and because the gas lingers that minute cooldown feels way shorter. It can even destroy enemy structures in one hit if you get a direct hit. It will do nothing if you don’t

    On that note if you want something to destroy enemies rather than confuse them, the default orbital precision strike is good




  • So what I’m hearing is we get super credits inside bunker but we the super credit to get in hmmmmm (yes ik theres other sources let me have this)

    I have used the variable and it fells nice, dunno which of my faction loadouts i wanna squeeze it into and i would love the laser if i had something like a 90 second cooldown

    i have yet to get the warp pack but it just looks so fun, phasing thru walls and up them in some cases

    this is also based on like half a mission of play time (probably even lower) but first impressions are good with this one




  • This post has been fact checked by real Super Earth patriots and peer reviewed by the ministry of truth to be true. For the longest time i played level 8 with my friends or randos and 5 or 6 solo. Then I did a few 10s with another friend group and now it’s all I do in a group. Sure I’m still 6 or 7 times but sweet liberty it’s so much fun


  • I use the heavy pen MG on squids as it takes care of so much, harvesters, hordes of votless, air craft

    I like the crank up the RPM on voteless. basically tap firing letting recoil kick up from the body, and just letting it rip into a crowd, mmmm amazing

    Against overseers and aircraft medium rpm

    and against harvesters i find the TTK with my aim roughly the same on all 3 firemodes so i set it to lowest so i can waste less ammo

    I feel like people forget you can change the fire mode after mission starts

    I love this gun it just packs a punch and the variable fire mode that you can change any time divers lets it flex between precision (for an automatic) and *AHHAHAHAH HAHAHAHAAAA" -Helldiver

    But alot of people forget you have 300 bullets between resupplys, and if you tap fire berserker heads, that is a lot of freedom to spread


  • For artillery cannons load most kaboom first and least kaboom last. Usually there’s more than 5 shells but you can only load 5.

    Apologize if you team kill, it was completely unavoidable

    On that note. Communicate before you throw an airstrike on the squad to clear enemies. Moments of close air/orbital support CAN be good if your fellow helldivers are on board

    Clear out secondary (blue) objective first before you finish the main objectives. As enemies will increase spawning after all are complete

    Play at your own level. Basically don’t drop into a level 10 if you can’t carry your weight. For me that was playing at 6/7/8 for the longest time

    Now below this is gonna be about a warbond/gameplay so ignore this if you want

    In terms of warbonds (battle passes) they never expire, think of them as more DLC pages Personally id recommend democratic detonation as your first as you get 3 really good guns and thermite grenades which is good against hulks and chargers

    Also their changing super citizen edition to be a warbond of your choice so yeah

    Anyways welcome to super earth diver!