

each round one second long, so on your turn you only have time to either move or act or do nothing. This does mean each turn feels really fast
I disagree. Apart from choice-paralysis (do I do nothing again or finally go now?), this approach can either be slow or fast.
If you slap into each action a bunch of modifiers, temporary modifiers, dice counting (large pools), reaction roll, detraction, comparison, etc that will in the end make that one game-second take ages in play time.
By resume I meant a writeup ( like a table where I can organise adventures into plot stages for example). Or embeds of children files
But yes, in the view of adventures.md there will also be an automated list of references containing the children