KhanCipher [none/use name]

  • 4 Posts
  • 80 Comments
Joined 4 years ago
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Cake day: July 29th, 2020

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  • From what I remember of 2nd gen, quads stop being good partially because human plus still exists (this is largely true of 1st gen too), and that they lose the one of the niches that they had in 1st gen. Their ground speed being very comparable to boost hopping everywhere. It doesn’t get better for them in 3rd gen as they’ve been changed to the sliding movement to normal walking movement, which while it lets quads move at the same speed of most middle weight bipeds, it also makes using their last niche (using cannon weapons while in contact on the ground) nearly impossible to use general combat. Which just makes them effectively middle weight bipeds with and absurd energy cost.

    Also the karasawa in another age wasn’t that useful

    The Karasawa from 2nd gen onwards is for dumpstering AC opponents at mid range, and it keeps getting nerfed nearly every single game from AC2 on through to both early and late 3rd gen.

    I actually never really find a build the moonlight blade fits into cos its such a high risk weapon to use.

    The Moonlight is really good in 1st and 2nd gen because human plus exists, 3rd gen Moonlight (and well any blade) has the unfortunate problem of being in the gen that introduces left arm held guns which are really good for the AC v AC fights littered throughout 3rd gen. So blades at this point are pretty much the most cost efficient for clearing trash mobs.

    Just started AC3 thats gonna be so hype

    Btw, have a set of hover legs ready to go. Because AC3 (and 3rd gen in general) is where several missions are purposefully designed to use them to have a significantly easier time.


  • Now if you want one that’s tedious, AC3 has that one covered as you’ll likely have to complete that mission at least 3 times, 2 if you’re brave on the first or second go around.

    At least once to both beat it and get the CBT-FLEET booster (hidden part on the map), if you want the Moonlight laser blade you got to do it without a consort, and then there’s the two OP-INTENSIFY functions from the mission (one from destroying the smaller one after it splits, and one from completion).



  • It did play into that at the start, then there was a small problem that the setting made no sense when put under any scrutiny, a running theme that will persist throughout battletech’s lore because very few writers understand how logistics work. And so because BT wanted to pride itself on being grounded sorta grimdark, the guys at FASA had to walk back a lot of the ideas of mechs being rare, introduce limited production of new mechs, but the circlejerk over the space roman empire (Star League/Terran Hegemony) remained.


  • the Atlas is basically too slow (48 km/h or so) to be useful in mechwarrior 5 imo

    Okay, there’s other reasons why it’s not good and the speed isn’t the problem, it’s more the lack of guns. You are significantly better off with the Stalker STK-3F with 4 medium lasers, 4 SRM6s, and 2 PPCs, and the Banshee BNC-3S with 2 PPCs, 1 AC10/LBX10, and fill the rest with medium lasers though I don’t remember how many because I don’t remember the vanilla MW5 mechlab hardpoint limits for that variant because vanilla MW5 mechlab is pretty trash. There’s only a very small handful of mechs that can out pace the STK-3F and BNC-3S, but all of them either come way too late to actually matter, or you can only get one of them per playthrough.

    without a risk of overheating

    This isn’t MW3, or MW4 where there’s degrading effects for being at higher heat and the possibility of shutting down before filling the heat bar, MW5 uses MWO’s heat system which means the only heat point that matters is the very last one. Also because there’s only like maybe a handful of actually threatening units in vanilla MW5, shutting down from overheating is nowhere near as bad as it is in MWO or even previous titles. Besides, heat doesn’t matter if the other guy is dead, and all the harder encounters in MW5 (both in vanilla and the DLCs) are burst DPS races.



  • Phlox is possibly my favorite medical officer.

    Honestly the episode Dear Doctor shoots that prospect straight out the airlock for me. Condemning a whole species to extinction because it, let me check the notes here, “wouldn’t be ethical”. Now the living conditions between the Valakians and the Menk are sure as shit not anywhere close to good, that much I can agree with. But let’s even get into how the episode states that wouldn’t be ethical to cure the Valakians of a genetic disease that they somehow evolved into, the reason given is that the Menk are about to have a ‘evolutionary leap’ but will only have it if the Valakians go extinct. Yes a straight up appeal to letting nature/god sort it out, and that interfering in a alleged cosmic plan would be oh so horrible a sin to commit. Good god I hate this episode, and I hate how it’s the origin story for the prime directive.

    If it wasn’t any indication, I hate Prime Directive episodes from TNG onwards, especially the ones that seem to make the high ranking characters of the shows all of a sudden afraid of consequences from out of nowhere for no discernible reason.






  • Okay, SC is for better or worse is supposed to be what Chris Robert wanted Freelancer to be. And about Freelancer itself, it is part of the space sim lite milsim type of games like X-Wing, TIE Fighter, X-Wing vs. TIE Fighter, Wing Commander were back in the day. Now there is another game series that sorta shares the same lite milsim type gameplay loop, just with this thing called a Battlemech, and yes it’s Mechwarrior.

    Since we covered the basics of what SC is intended to be, let’s go back to the context of the original kickstarter, 2012-13. Nearly every single developer was going very far out of their way to strip down games in a way that made them feel very disposable, and nobody (except for a canadian studio by the name Pirhana Games with Mechwarrior Online) had any interest in making any sort of game in the vein of the lite milsims of the 90s and early 2000s. And imho judging by the stuff made in the recent years in the space these developers also bent over backwards for mass appeal that was honestly never going to happen. So of course Star Citizen took off like it did and never looked back.

    Honestly I want to say that on some level people knew Chris Roberts was on some level going to be a problem for the development of the game, but the idea of having a new space lite milsim that out right said “learn to play or don’t play at all” makes that issue a lot easier to ignore in a way. Not gonna lie, I want a lite milsim game that makes zero accommodations for new/casual players, but that doesn’t make any money for the most part.



  • that have long made LAMs themselves just about a forbidden concept.

    Right now given that HG doesn’t have any real grounds to come after BT ever again, the only thing that is keeping LAMs from being messed with right now per the current BT line developer is the aerospace rules themselves, like he wants to completely redo them as they are uniquely dogshit for a lot of reasons.


  • I didn’t say MWO was dead.

    To be fair here, your post was about 95% indistinguishable to the group of people that went around in late 2013 to early 2014 that MWO was a “dead game”. I’ve been playing MWO since closed beta, and was pretty active in the community then (and still am now), so I remember a lot of the major stuff that happened back then and throughout the years. Like there’s a lot I can give shit towards PGI, but at the end of the day I can’t be too hard on the people that finally told Harmony Gold to legally fuck off.

    I misheard, then, if what you say is true.

    Everything I said there only came out shortly after PGI bought themselves back from IGP so around 2015 I think it was, and they stopped just short (but still absolutely were) of throwing IGP under the bus.


  • (particularly the CEO that pushed that “Star Citizen but worse” grift with MWO’s kickstarter funds called “Transverse”)

    Okay so that’s flat out wrong, like not even close to what happened. Now before you make an ass of yourself, Transverse was an absolutely terrible tone deaf idea from Russ, but it wasn’t made from the money that was gotten from the Founders packs. That honor goes to Mechwarrior Tactics, something that PGI had really nothing to do with as IGP who was PGI’s publisher at the time decided to funnel a lot of the money gotten from the MWO Founders packs into MWT.

    peddled gold-plated 'Mechs

    Again that was IGP who pushed them to do that.

    Also good lord I didn’t have seeing actual 2013 MWO dead game nonsense on my bingo card this year.