

They’ve been doing way more than employing 3 Linux devs.


He’s definitely not a communist, but there are other ways to choose a successor for a company.


Linux is where it is because companies that care about making money contribute money to make it better. The same goes for projects like Blender. Linux became immensely more usable for the average user because Valve wanted to ensure that they’ll be able to continue making absurd amounts of money in the future regardless of what Microsoft decides to do. The licensing of open source software ensures us that we don’t even have to trust them to not pivot to BBQ sauce tomorrow, because the work they’ve already done will continue to serve us.
I personally have no problem with a profit motive on its face, and the above is why. If you want an easy underhand toss for something to criticize Valve for, it’s that their motive for profit encourages them to continue to exploit a loophole in our gambling laws to create a generation of underage addicts. They can simultaneously be the company responsible for breaking down walled gardens and creating a better personal computing tomorrow; and also the company profiting off of child gambling addiction that governments are too slow or too unwilling to do anything about.


I don’t see it, especially since Steam got to where it is now by stealing customers who rejected that same price hike on consoles. Everyone learned that Steam sales offer deeper discounts than digital purchases on consoles’ walled gardens and that online is free. If customers are savvy enough to do that, they’re savvy enough to find other storefronts in a world where Steam sucks. As I see it, anyway. I think I’d have to see the world change in a substantial way to believe otherwise.


But I think that being forced to abandon Steam, which is for sure an option they all have in a world with GOG and Epic, is exactly why Valve doesn’t really have that power. As soon as that guy sees the $5 lemonade, he’s going to hear the other guy yelling that there’s a dark alley selling it for $1 around the corner.


Do you believe Steam has the power to raise prices when those prices are set by vendors on their platform and there are at least two other major players? I suppose they have the power to try to exclude competitors, but those competitors would be buoyed very quickly by Valve attempting to do so. And even still, plenty of the biggest games in the world (Fortnite, Minecraft, Roblox, League of Legends) aren’t on their platform already.


A monopoly is defined as being the only seller, so I don’t think you can be one without being the only seller. But our laws (are supposed to) target companies that use anti competitive practices to drive the market closer toward that being true. There’s at least one suit that alleged it, but they had a difficult case to prove it. Valve doesn’t deal in things like locking up exclusive titles that make it harder for others to compete.


The advantage to Epic’s is that they offer cross play for free. I’m honestly not sure what the problem is.


I don’t think the presence of the library on Steam is doing that much work here. Epic’s been giving games away for free for five years to alleviate that issue, but it doesn’t work. And ultimately, you have to ask: what’s in it for me to buy a game from Epic when I get better features on Steam? On GOG, I have an answer to that question, but on Epic, I don’t.


They were declared monopolies because they were determined to have used anti-competitive practices to cement their market position. Valve does not.


The one that stuck out to me was Metaphor: ReFantazio. It has Denuvo, but the message didn’t identify it as such and read like Steam DRM. Dragon Ball FighterZ has no listed additional DRM on the Steam store page, but if I booted up the device offline then tried to run the game, it would refuse to boot until I went online. I ran into it a few other times other than that, but don’t recall which games they were. Sometimes it’s just an unlucky roll of the dice with when Steam decides it’s time to authenticate the game again.
Then there are other DRM schemes, like Ubisoft’s and EA’s, that are even worse. At best, they require you to explicitly set your Deck to offline mode before traveling; just not having an internet connection isn’t good enough.


They’ve got some of those things. They recently added a workshop equivalent, and they’ve had a multiplayer SDK for a long time. The multiplayer SDK is actually a problem, because it means multiplayer often only works on Galaxy, which is just DRM by another name.
And Steam’s DRM was pretty invisible to me until, ironically, I got a Steam Deck. Then I started running into games that needed to be authenticated while I was on a train with no internet.


There are edge cases. Older ports, notably Total War and Civilization plus a few other edge cases I’ve found, will either crash when trying to talk to each other or refuse to do it. You can likely sidestep all of these issues by just running the Windows version via Proton instead. I believe the problems those ports had were something to do with underlying libraries and how they keep time, but I admit I don’t know for sure.


There’s Heroic Games Launcher. If you buy GOG games through it, Heroic even gets a cut to support development, so you can simultaneously make an open source launcher better and show GOG what it takes to earn your sale.


We have to be able to learn from the garbage and why it was garbage.


Marketing cycles have gotten a lot shorter for these reasons. We used to have 2 year long marketing campaigns that are now often as short as 3 months. You do need people to know about your game, and you need them to be ready to buy it as soon as it comes out before the spotlight can be taken by something else. And in order to have reviews drop at the same time, review outlets need lead time ahead of release. Shadow dropping probably isn’t the best answer for most games.


I wasn’t rushing and info dumps weren’t my only criticism. There were some things that I could chalk up to just personal preference like my distaste for almost every character I encountered in the first 5 hours, but when it did decide to start filling me in on how its world works, I found that to be well below the standards of the praise the game gets for its writing. That’s not to say that it’s easy to do it better, but I can point to a number of other works of fiction that show how it can be done. The inner dialogue could have been a great vehicle to do it more elegantly.


It frequently gave too much info all at once about how its world works, yes.


With the praise this game regularly gets, I was unpleasantly surprised to find that the story was inelegantly delivered by info dump.
Would you buy a game on EGS instead of Steam? And why?