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Cake day: March 18th, 2024

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  • Linux is where it is because companies that care about making money contribute money to make it better. The same goes for projects like Blender. Linux became immensely more usable for the average user because Valve wanted to ensure that they’ll be able to continue making absurd amounts of money in the future regardless of what Microsoft decides to do. The licensing of open source software ensures us that we don’t even have to trust them to not pivot to BBQ sauce tomorrow, because the work they’ve already done will continue to serve us.

    I personally have no problem with a profit motive on its face, and the above is why. If you want an easy underhand toss for something to criticize Valve for, it’s that their motive for profit encourages them to continue to exploit a loophole in our gambling laws to create a generation of underage addicts. They can simultaneously be the company responsible for breaking down walled gardens and creating a better personal computing tomorrow; and also the company profiting off of child gambling addiction that governments are too slow or too unwilling to do anything about.









  • The one that stuck out to me was Metaphor: ReFantazio. It has Denuvo, but the message didn’t identify it as such and read like Steam DRM. Dragon Ball FighterZ has no listed additional DRM on the Steam store page, but if I booted up the device offline then tried to run the game, it would refuse to boot until I went online. I ran into it a few other times other than that, but don’t recall which games they were. Sometimes it’s just an unlucky roll of the dice with when Steam decides it’s time to authenticate the game again.

    Then there are other DRM schemes, like Ubisoft’s and EA’s, that are even worse. At best, they require you to explicitly set your Deck to offline mode before traveling; just not having an internet connection isn’t good enough.





















  • Marketing cycles have gotten a lot shorter for these reasons. We used to have 2 year long marketing campaigns that are now often as short as 3 months. You do need people to know about your game, and you need them to be ready to buy it as soon as it comes out before the spotlight can be taken by something else. And in order to have reviews drop at the same time, review outlets need lead time ahead of release. Shadow dropping probably isn’t the best answer for most games.


  • I wasn’t rushing and info dumps weren’t my only criticism. There were some things that I could chalk up to just personal preference like my distaste for almost every character I encountered in the first 5 hours, but when it did decide to start filling me in on how its world works, I found that to be well below the standards of the praise the game gets for its writing. That’s not to say that it’s easy to do it better, but I can point to a number of other works of fiction that show how it can be done. The inner dialogue could have been a great vehicle to do it more elegantly.