Ohhhhhh… Well that explains it. 🤭
Ohhhhhh… Well that explains it. 🤭
And girls. Her ex is canonically a girl.
Honestly, I almost exclusively played Red Dead Online. I had a blast with it. I never beat RDR2 because I spent most of my time in RDO.
Yeah, Red Dead Online was my go-to for this for a while.
Yes. The call is coming from inside the house.
The moment they said that a game set with that kind of time gap now would be set in 2008. 💀
Inca 1 and 2 were super obscure and weird games that I loved as a kid: https://youtu.be/5JdkbWGie-M
Imagine a game that’s part space flight sim, part adventure game that’s a sci-fi game about fighting space conquistadors? It’s wild.
Holy shit. I haven’t thought about Dink Smallwood in ages. Thank you for that.
Commander Keen, Jazz Jackrabbit and the OG 2D platforming Duke Nukem are all in that kind of same vein for me.
If you go to download things on OpenAPK, there’s literally a button to download it via Obtanium. It’ll create a formatted JSON file to import into Obtanium to download the app.
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I love my Anbernic SP! I get them and load them up with games for my friends. I’ve even hooked it up to my TV and Bluetooth paired my Switch’s N64 controller to it to play N64 games. It’s a fun little system. I just wish the battery life was better.
“No gods or kings. Only man.”
As someone who played the original Marathon trilogy… This is just weird. It appears to have nothing to do with Marathon beyond just the name.
Games were standardized to $60 back around 2005. Prior to that, games were just whatever the price that publishers decided the game should be. Chrono Trigger cost $80 USD at launch in 1995: https://fantasyanime.com/squaresoft/ctabout.htm Adjusting for inflation, that would be just shy of $170 USD now. It was not uncommon for games for the Nintendo 64 to retail for $70-80: https://retrovolve.com/n64-games-were-ridiculously-expensive-when-they-first-came-out/
Video games (particularly console and handheld games) have always been an expensive hobby. Games also haven’t been adjusted for inflation in the 20 years since prices were largely standardized, which is why they have become a microtransaction hell.
Honestly, this will likely lead the the return of video game demos. Because video games were prohibitively expensive in the 80s and 90s, demos were a huge part of the culture so that you could try them out ahead of time to get a feel for if they were worth the price tag.