

There will be some characters interacting with refreshements tokens though. So who knows…
Board game designer. Working on historical games, posting the process openly.
Main prototype: Vienna 1814: Waltz of Nations — a Congress of Vienna game where gossip is a subsystem and salons are a battlefield. Research-heavy, iteration-heavy, deadline-questionable.
Also a smaller co-op project based on Dziady (Slavic folk ritual drama).
Here you’ll find:
Wandering Pine is the studio name. This account is the person behind it.
Crossposted from the fediverse.


There will be some characters interacting with refreshements tokens though. So who knows…


Well definitely Napoleon himself. But Napoleon during the Congress was on Elba, so he won’t appear in game. Ekhm.


Great question – but no. At least in the base game there won’t be an Italy faction, so no faction-specific actions. There will be some characters from Italy though – obviously Joachim Murat, trying to hold on to his title as King of Naples. His special power will most likely be tied to his unique horseriding skills, or to his famously spectacular outfits. Not sure yet.


It is a great game. I’ve played it couple of times in 3v3 mode. Always as Empire. Cause it seemed more difficult, and yeah, I was always loosing like a 3 first times due to those worms, but recently we’ve managed to win finally. That was so powerful feeling. Now I believe game is perfectly balanced in this mode.


I usually watch playthroughs when I am really interested in a game already.


Yep, been there, done that. The board game I am working on has currently manual that is 36 pages long. And I know it is too long. Working on it.
Lol. Had no idea. Thanks for clarification. I admit it was a little surprising. I’m trying to cut out such clutter. After one of my playtests someone called this game Vienna Tycoon, and while it was a bit flattering (and they meant it this way), I would like to keep playtime in around 3 hours for 5 players. So I need to minimize the amount of “let my check the rules” actions.