

this is a good theory!


this is a good theory!


i wanna make a slop farming simulator game on ue2 or some shit, but finding old dev resources is a unique challenge. maybe i’m just looking in the wrong places.


i swear as soon as they stopped releasing new unreal tournaments the engine itself started getting more bloated and unoptimized with every new version.


i’ll go ahead and assert that you’re not actually reading the comments you’re replying to. at the very least your replies give no indication of comprehension.


i think that can’t really be answered bc there’s no hard rules on who specifically gets off.
if it’s first-on, first-off then all the original riders would cycle out in as little as 2 cycles. but if it’s first-on, LAST-off then at least 1 person from the original bunch would always be on the train.
if it’s random, who knows! someone who took probability and statistics can work that one out lmao


alright.


well you could be getting better performance on both! hahah


late reply but, i bought a deck on launch! stuff has gotten a lot easier, but you still need tweaks to get full performance.
at the very least you need to know how to use launch options and navigate protondb, which i have specifically been told is a bridge too far for some folks.
i think within the decade it may very well be truely plug and play. valve is doing some serious heavy lifting for gaming on linux.


thank you for including the images!!


we didn’t have to get this semantic, it’s pretty surface-level to acknowledge that doom-and-gloom comments aren’t everyone’s cup of tea


launch tweaks, protonup-qt, decky plugins, the list goes on. there’s a number of things you need to understand before you can have a truely seamless experience on steamos in the same way you can on a bespoke console.


as much as i appreciate the convenience, it’s far from 1:1
sometimes you can do this just by existing and being a good friend! people can be weird.


i like this version of the quote more
believe it or not, hostess twinkies
i somehow knew it would be him


YOOOOOO this is pretty sick actually!
lotta games end up with a non-current version becoming popular because of mod compatibility. in the absense of such support on steam, A LOT of workshop content gets straight abandoned after a game updates.


the philosophy reads like coping mechanisms of an abused spouse
yeah it’ll probably be easier to stylize a comparatively modern engine than it would be to deliver a modern feel with an old one.
thanks for the advice! ^^