@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 26 days agoFiraxis' big swing with Civilization VII? Convincing players to actually finish their gameswww.gamedeveloper.comexternal-linkmessage-square37fedilinkarrow-up1102cross-posted to: games@lemmit.online
arrow-up1102external-linkFiraxis' big swing with Civilization VII? Convincing players to actually finish their gameswww.gamedeveloper.com@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 26 days agomessage-square37fedilinkcross-posted to: games@lemmit.online
minus-square@Etterra@lemmy.worldlinkfedilinkEnglish10•25 days agoI liked 2, 3, 4, 5, & 6 and will probably like 7. Also, finishing games isn’t that hard, as long as you’re on a difficulty level you can handle.
minus-square@Trollception@sh.itjust.workslinkfedilinkEnglish25•edit-225 days agoIt’s not that it’s hard, it’s that it’s not engaging or fun. The early/mid game is where most of the action happens and the end game is when you spend 40+ turns rolling enemy cities with your tank armies.
I liked 2, 3, 4, 5, & 6 and will probably like 7. Also, finishing games isn’t that hard, as long as you’re on a difficulty level you can handle.
It’s not that it’s hard, it’s that it’s not engaging or fun. The early/mid game is where most of the action happens and the end game is when you spend 40+ turns rolling enemy cities with your tank armies.