• @bigboismith@lemmy.world
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    1520 hours ago

    My personal theory is that it boils down to how many people it takes to make games (too many to be useful imo). This is probably a sympton of

    “hey, what feature can the new guy work on?”

    “idfk make him add toenails or something”

    • @Johnmannesca@lemmy.world
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      111 hours ago

      Like those in-game cosmetics that cost real money but represented by a type of in-game currency that can’t be earned by playing the game, instead playing your wallet.

    • Nexy
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      419 hours ago

      True. I never was able to work well in groups, imagine a work of more than 500 people.