The exact quote:

It is important to us, and we’ve tried to be really clear, we are not doing the yearly cadence. We’re not going to do a bump every year. There’s no reason to do that. And, honestly, from our perspective, that’s kind of not really fair to your customers to come out with something so soon that’s only incrementally better. So we really do want to wait for a generational leap in compute without sacrificing battery life before we ship the real second generation of Steam Deck. But it is something that we’re excited about and we’re working on.

  • @WereCat@lemmy.world
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    7 hours ago

    As was already mentioned, I’m not discussing ARM. ARM has its own issues with compatibility on top of the Windows to Linux compatibility.

    Not sure what you mean by Intel. MSI Claw showed quite abysmal performance at low power vs SD. Regrading their newest chips, I have no clue as of right now.

    • @helenslunch@feddit.nl
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      13 hours ago

      You may not have been but I am. Valve is already working on ARM support.

      MSI Claw showed quite abysmal performance

      It also didn’t have the new Lunar Lake chips.

      • @foggenbooty@lemmy.world
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        12 hours ago

        I think you need to take a step back and ask if ARM makes sense if you’re translating x86 instructions 100% of the time. Unless you’re hoping people will develop new games for ARM and you won’t use your SD to play existing titles much, but that seems like a 180° shift to me.

        • @helenslunch@feddit.nl
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          11 hour ago

          I honestly don’t know. No one does. Valve is working on it. We have no idea of the current state of their progress. Likely rudimentary. I was commenting purely on the efficiency.