• @BartsBigBugBag@lemmy.tf
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    1011 months ago

    I feel the opposite. I am not a fan of fully voice acted games in most situations because I can read infinitely faster than the voice actors talk, and half my time is spent either sitting there waiting for them to finish talking or mashing a reading a single sentence at a time. I was very disappointed when Disco Elysium didn’t include a way to disable voice acting with their definitive edition update, instantly made for a worse game to me.

      • @BartsBigBugBag@lemmy.tf
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        111 months ago

        Yeah, that’sa decent middle ground between people like me who prefer text in most cases and people who prefer voices, but then I just end up hearing the first word of each sentence as I read and it ends up like, “The… A… My… Who…. What… how…. When… over….” Which is less than ideal. I’m more accepting of listening to voice lines in “movie games” though, like Horizon or Detroit.

        • @Hate@lemmy.world
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          311 months ago

          but then I just end up hearing the first word of each sentence as I read and it ends up like, “The… A… My… Who…. What… how…. When… over….”

          for games like that, check if they have a different language that’s voice acted, many RPGs will have Japanese voice acting, and that helps avoid this problem

    • @kd637_mi@lemmy.sdf.org
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      211 months ago

      Same, I prefer just text based dialogue. If there is bad voice acting, or even an accent out of place, it can really break the immersion. It also helps with any planned DLC since they devs can just write extra stuff in.

    • @pory@lemmy.world
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      111 months ago

      There’s a voice acting slider for Disco Elysium, what are you on about? You can also set the VA to “classic” and have the same experience as before the developers added VA to the game.