(Since my developing skills are near zero, so eh…)

Basically, a music player that converts (any sort of tune) into a chiptune (in real-time?) and plays it. Various sound sets can be chosen – from 8 bit ones, to 16 bit… super mario (snes) sound set, etc. Bonus points if its CLI, made using c++ code.

  • empireOfLove
    link
    fedilink
    English
    arrow-up
    17
    ·
    1 year ago

    Here’s an XKCD describing the development situation you just described.

    Converting audio into a different set of tunes, especially if they have multiple layers, is ridiculously difficult. There already exists MIDI converters online a google away that can create chiptune-esque arrangements from input songs but they SUCK, doing nothing more than trying to match input frequency averages to the target frequency of every midi note. But just asking someone to create an app (let alone a free open source one) that could make a usable chip tune with the slightest awareness of its input tunes is a very very tall order and this is not the right community to be asking it.

    • empireOfLove
      link
      fedilink
      English
      arrow-up
      7
      ·
      1 year ago

      Now. That said, if you just want to map input MIDI’s or some other raw format describing the actual tones (not just an audio waveform)- that would be doable with a little table lookups.

      • GustavoM@lemmy.worldOP
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        1 year ago

        Honestly… what I had in mind was a modern song (with vocals, etc) being converted in real-time through a “winamp-esque” music player (think: “Open file”, then after the song is chosen, “Converting to chiptune, please wait…” then the song is played.). But since this is a stupidly difficult task… then sure, I’m okay with a “standard” midi-to-chiptune converter.