For a larger project requiring the ability to work with my computer in 3D, I developed a 3D terminal emulator. It uses the wonderful alacritty_terminal crate from the Alacritty terminal for VTE parsing and PTY initialization, and it uses wgpu and rend3 for the rendering code. The actual text rendering is done using multichannel SDF rendering, generated lazily at runtime to a texture atlas using the msdfgen crate.

A project like this would’ve been impossible if not for Rust’s friendly library ecosystem and the Alacritty project’s efforts to make their core terminal emulator code reusable for other means.

  • @notfromhere
    link
    210 months ago

    I can’t speak for others but I am saddened by the current state of VR. I was hopeful we’d have all kinds of desktop environments and applications to go with it. I break out my HMD every so often and I’m still holding out hope something like Monado can provide a good experience. I imagine booting my headless machine with only my tethered HMD but I guess that’s a pipedream haha.

    Anyway thanks for sharing and keep us posted 👍