@abobla@lemm.ee to Programming@programming.devEnglish • 1 year agoUnity to introduce runtime fee based on installsblog.unity.comexternal-linkmessage-square24fedilinkarrow-up1104cross-posted to: piracy@lemmy.dbzer0.comlinux_gaming@lemmit.onlinelinustechtips@lemmit.onlinehackernews@lemmy.smeargle.fansunity@programming.devgamedev@programming.devhackernews@derp.footechnews@radiation.partygames@lemmit.online
arrow-up1104external-linkUnity to introduce runtime fee based on installsblog.unity.com@abobla@lemm.ee to Programming@programming.devEnglish • 1 year agomessage-square24fedilinkcross-posted to: piracy@lemmy.dbzer0.comlinux_gaming@lemmit.onlinelinustechtips@lemmit.onlinehackernews@lemmy.smeargle.fansunity@programming.devgamedev@programming.devhackernews@derp.footechnews@radiation.partygames@lemmit.online
minus-squareg0nz0li0linkfedilink15•1 year agoFrom what I understand there is also a risk that pirated copies could count. It’s hard to see how Unity can effectively defend against it.
minus-squareEcho Dotlinkfedilink8•1 year agoIt’s clear that they haven’t bothered to actually think any of this through.
minus-squareDreamySweetlinkfedilink6•1 year agoOr they have but the potential profit outweighs potential negative PR.
From what I understand there is also a risk that pirated copies could count. It’s hard to see how Unity can effectively defend against it.
It’s clear that they haven’t bothered to actually think any of this through.
Or they have but the potential profit outweighs potential negative PR.