I just found out that Battle Bit Remastered exists and it supports 254 simultaneous players per game.
I am wondering how that is even possible. Does anyone know of any details on how they achieved it? Are there any resources for making a networking engine capable of supporting that many players?
You can gleen some(or a lot) from using a packet analysis tool like Wireshark(it’s been a decade since I’ve done anything like that, there may be better tools on the market).
Wireshark is still very relevant