• @BroBot9000@lemmy.world
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    58 months ago

    It’s a fucking computer, doesn’t mean it’s a common practice by developers to test out their games running many times simultaneously. That’s fucking ridiculous to expect. Some things are just common practice that it would be ridiculous to test for such edge cases.

    If you overload your system with enough it will crash regardless. Running merely slow is definitely not a sign of optimization. Have you tried rendering out 3d models that are too big for your gpu/cpu? Definitely can crash not just the program but the whole system.

    I routinely have 60+ tabs open. 300+ being actively worked on as op claims is nonsense.

    • @drathvedro@lemm.ee
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      18 months ago

      In what world do you live where crashing the whole system is an expected and accepted behavior?

      Have you tried rendering out 3d models that are too big for your gpu/cpu

      Yes. RIP my SSD that was swap’d to death.

      • @BroBot9000@lemmy.world
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        38 months ago

        Umm did you read what you just posted?

        Says crashes aren’t expected then states that you’ve experienced one and lost a drive. 🤦‍♂️

        Those things happen all the time. You might think it’s normal use but then bam you’ve overloaded the system. Who would expect a system to run 100% of the time under max load without the potential for crashes. Come on.

        • @drathvedro@lemm.ee
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          18 months ago

          Says crashes aren’t expected then states that you’ve experienced one and lost a drive. 🤦‍♂️

          What? You must’ve responded to a wrong comment, because I certainly didn’t say that.