They could have easily crammed the Steam Deck full of stuff to make it hard to use for piracy - locking down everything, making it usable only to play games you legitimately own, force you to go through who knows what hoops in order to play games on it. That’s what Nintendo or Apple or most other companies do.

But they didn’t, because they realized they didn’t have to. It’s 100% possible to put pirated games on the Steam Deck - in fact, it’s as easy as it could reasonably be. You copy it over, you wire it up to Steam, if it’s a non-Linux game you set it up with Proton or whatever else you want to use to run it, bam. You can now run it in Steam just as easily as a normal Steam game (usually.) If you want something similar to cloud saves you can even set up SyncThing for that.

But all of that is a lot of work, and after all that you still don’t have automatic updates, and some games won’t run this way for one reason or another even though they’ll run if you own them (usually, I assume, because of Steam Deck specific tweaks or install stuff that are only used when you’re running them on the Deck via the normal method.) Some of this you can work around but it’s even more hoops.

Whereas if you own a game it’s just push a button and play. They made legitimately owning a game more convenient than piracy, and they did it without relying on DRM or anything that restricts or annoys legitimate users at all - even if a game has a DRM-free GOG version, owning it on Steam will still make it easier to play on the Steam Deck.

  • @LufyCZ@lemmy.dbzer0.com
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    37 months ago

    They would probably have issues with publishers if you actually owned the titles.

    It’d probably make them very heavily liable if for some reason Steam shut down, they had to make something unavailable for some reason, whatever.

    • @Morgikan@lemm.ee
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      57 months ago

      This is exactly what happened actually in one of Valve’s court cases. It wasn’t that Steam went down, but rather the user was permabanned. When that ban happened he lost access to his game library. However, he had purchased those games so he argued successfully that he had a right to download what he purchased. Valve attempted to argue that they were a subscription service so that they would not have to provide anything to him. In the end since he won the case, he was allowed to download what he purchased. I’m sure that created a weird situation for those publishers and I’m not sure whether or not Steam had to remove the Steam DRM prior to allowing him to download.