@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 7 months agoThis Need for Speed Rivals Mod removes its 30fps lockwww.dsogaming.comexternal-linkmessage-square14fedilinkarrow-up150
arrow-up150external-linkThis Need for Speed Rivals Mod removes its 30fps lockwww.dsogaming.com@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 7 months agomessage-square14fedilink
minus-squareTlaloc_TemporallinkfedilinkEnglish1•7 months ago30 isn’t bad, but higher is generally better. There are diminishing returns after 120 though, and I don’t think anyone could actually use 240fps.
minus-square@Bratwurstboy@iusearchlinux.fyilinkfedilinkEnglish1•7 months agoHave you ever played on a 240 / 280 / 360 Hz Display? Or played an esports title where low frametimes/ input delay are important? The difference in how fluid and responsive a game feels is massive between 120 and 240+ fps.
minus-squareTlaloc_TemporallinkfedilinkEnglish1•7 months ago120 -> 240 isn’t nearly as massive as 10 -> 20. That’s why it’s diminishing returns, each frame is less improvement as the numbers get higher.
minus-square@SatyrSacklinkEnglish2•7 months agoI think they were commenting on your wild “I don’t think anyone could actually use 240fps” statement, not what you said about diminishing returns.
30 isn’t bad, but higher is generally better. There are diminishing returns after 120 though, and I don’t think anyone could actually use 240fps.
Have you ever played on a 240 / 280 / 360 Hz Display? Or played an esports title where low frametimes/ input delay are important? The difference in how fluid and responsive a game feels is massive between 120 and 240+ fps.
120 -> 240 isn’t nearly as massive as 10 -> 20. That’s why it’s diminishing returns, each frame is less improvement as the numbers get higher.
I think they were commenting on your wild “I don’t think anyone could actually use 240fps” statement, not what you said about diminishing returns.
So you haven’t. Got it.