• Sage the Lawyer
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    11 months ago

    It doesn’t apply to just basic lands, yeah. But any special lands you can only have 4. It’s been a rule for as long as I’ve played (since 2017), but I do know it wasn’t a rule at the start of the game. I think they added it pretty early on though, as a response to people making decks out of just channel and fireball for instant wins.

    And, sure, you could keep the ratio of card types the same, but while I don’t play Yu-Gi-Oh, I have to imagine there are some cards better than other cards. So to make a deck that big, you’d have to include cards that just aren’t as good. Playable, sure, but I can’t imagine it finding its best cards consistently enough to be competitive.

    • @schmidtster@lemmy.world
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      11 months ago

      The point of a large deck (different school of thoughts for large decks) is to drag a game out and wear the opponent or their deck down. A lot of the cards would be considered filler to someone who wants certain monsters. The point of a large deck isn’t certain cards. It’s the ratio between types.

      So yeah you don’t get your pretty little dragon card, but it doesn’t matter, that’s not the strategy.

      This yugioh one in particular was about shuffling the deck, it had to be done properly or would be disqualified for not shuffling properly. So all he needed was one card that caused shuffle and it would take 30 minutes to properly shuffle. Lots of cards trigger shuffle, just need the ratio of types to stay alive till than.

      If people didn’t surrender, they would probably win, but at what time cost.

      • Sage the Lawyer
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        11 months ago

        I guess I don’t really understand Yu-Gi-Oh all that well. I know in Magic there’s a bit of a meme deck based around the card Battle of Wits, which basically says if you have over 200 cards in your library at the start of your turn you win the game. But it was never truly competitive because other decks would run it over before they could find and play one of those 4 cards in their 300 card deck or whatever. The synergies in other decks were just too strong for it to survive long enough. People occasionally got lucky enough to place well in a tourney here and there, but it was never a meta deck in competitive play.

        Kinda figured that same problem would exist in Yu-Gi-Oh but yeah, I don’t really know enough to say.

        I see what you’re saying about the shuffling, that would be annoying as hell. Do Yu-Gi-Oh rounds not have time limits?

          • Sage the Lawyer
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            411 months ago

            Oh zombie hunt. That was the first deck I ever built on mtgo. And then in my first game trying it some guy ragequit because I wasn’t playing a meta deck but was still winning. Sorry you can’t beat a meme bro, I have no regrets.

            • LinkOpensChest.wav
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              411 months ago

              I mostly play commander, and it’s a rare match on mtgo when at least 1/4 players doesn’t rage quit over something extremely mild

        • HobbitFoot
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          411 months ago

          A Battle of Wits deck is different than what the Yu-Gi-Oh deck was trying to do.

          Battle of Wits, while goofy, is a legitimate win condition and the player is trying to win the game by playing a card.

          In contrast, the gigantic Yu-Gi-Oh deck isn’t trying to win, but force a draw by taking up the round’s time by constantly shuffling the deck. It would be like a Magic deck built around playing Shahrazad until an opponent quit or time was called. You aren’t playing to win, but draw.

          • Sage the Lawyer
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            411 months ago

            Interesting. Hilarious. And annoying. Thanks for the info, that analogy helped a lot. I don’t think TCG players will ever cease to amaze me with some of the shit they pull, I love it.

            • @schmidtster@lemmy.world
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              111 months ago

              Oh god, your comment just made remember that dude that got banned from tournaments for posing with butt cracks.