• @Phil_in_here@lemmy.ca
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    187 months ago

    Just make it a difficulty option.

    Story Normal Hard Dynamic

    I see the appeal, but also there’s a reason why people pick their difficulty level, both ways. People that want a bit of low challenge game time to decompress don’t need a game that gets harder, and Dark Souls players that need high challenge game time to recompress don’t need a game that panders to them and cheapens their victory.

    • @DaCookeyMonsta@lemmy.world
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      127 months ago

      One thing I really hate is games that go “Hey you died x times, do you want to try a lower difficulty?”

      Fuck off game it’s a boss battle and I’ve been aware of how to change the difficulty in a game since 1997

    • @tacosanonymous@lemmynsfw.com
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      107 months ago

      That’s a good suggestion. I’d say they shouldn’t be able to patent it either. Things like computer/player assist, have been implemented before. Not to mention, these broad patents are harmful to end users as well as smaller devs.

      • @Phil_in_here@lemmy.ca
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        37 months ago

        I don’t even know how you could patent it or uphold a patent on it. Maybe the way you advertise it, but there’s no way you could uphold any sort of claim that a game feels easier or harder at any given point enough to make a legal claim.