• Captain Poofter
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    909 months ago

    I’m playing this game right now and it’s honestly a six out of 10. The only reason to launch the game at all is because of the world design which is top notch. So top notch it scores all of those six points, because the plot characters story and gameplay are all a let down otherwise. This is the type of game that will disable the controls for your magical flying broom and then tell you that you need to climb a wall. I wish it wasn’t so successful so they didn’t think this formula was so good, because if they made the game actually good AND a Harry Potter property, that would have really been something special. But as it is now, it’s just an uninspired video game painted in a pretty coat of a popular franchise. I’m sure we’ll get a sequel.

    • @PeterPoopshit@lemmy.world
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      9 months ago

      I would have loved to have this game as a kid. It may be a 6 out of 10 but most of the other harry potter shovelware they shit out when the movies were coming was at best a 0.2 out of 10. The only arguably not that bad one was the prisoner of azkaban movie based game.

      • @kusttra@lemmy.world
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        159 months ago

        IDK. Most of the early games were actually pretty entertaining. I fairly recently played sorcerer’s stone on the gbc, and it was still pretty fantastic.

    • @jacksilver@lemmy.world
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      49 months ago

      I’m curious, what open world games do you rate as a 9 or 10? I’m not saying Hogwarts did anything revolutionary, but it did most things pretty solidly. It’s been a while since Ive played an open world game that does a good job on making the world actually feel alive.

      • Carighan Maconar
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        9 months ago

        Not the person you asked, but for me personally to rate some open world games:

        • Hogwarts: 4-5/10. It’s pretty damn bad IMO, beyond the fan pandering.
        • Avatar Frontiers of Pandora: 5-7/10, it’s a slightly worse Far Cry (which is already damn tepid) but looks insanely pretty which makes it a good braindead time waster.
        • Cyberpunk 2077: Originally 2/10, laughably underdesigned and so buggy it felt like industry-criticizing sarcasm. Nowadays 7/10 if including the expansion, still quite buggy but not in a bad way, and the redesigned combat and character systems feel artificial but pretty fun. City still too dead and underdesigned, sadly.
        • Skyrim: 6-7/10, damn impressive at the time, but only briefly as the game was shallow as all hell, even in its best moments. Still impressive but it’s all on the mods and hence the players, not the game designers.
        • Witcher 3: 8-9/10, essentially same design flaws as modern CP2077, but given its fantasy world suffers much less from it, of course the empty countryside is, well, empty.
        • Subnautica: 10/10, amazing horror vibes, good progression, not too open and not too confined, focus on exploration.
        • Outer Wilds: 10/10, completely open and pure exploration, reductive game design done perfectly right.
        • @yamanii@lemmy.world
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          29 months ago

          the redesigned combat and character systems feel artificial but pretty fun

          What do you even mean by this? Artificial gameplay?

          • Carighan Maconar
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            19 months ago

            No like… it feels pretty obvious they weren’t that way originally, if that makes sense? That this got changed after the game was already out for a while, this wasn’t how it was designed at first?

        • @Flaky@iusearchlinux.fyi
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          19 months ago

          I got Subnautica for free twice (PlayStation and Epic), I should really look at giving it a proper try. I have the feeling it’d be really good in VR, played No Man’s Sky in VR recently and I immediately loved it while on flatscreen it didn’t click with me as much.

      • Captain Poofter
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        79 months ago

        Subnautica gets a 9/10. Fallout 2 and 3, if we’re specifically going RPGs. NieR: Automata for action RPGs. Look at Persona for school influenced RPGs. I’d have geeked out so hard if we got even Persona-style class experiences in Hogwarts Legacy. Instead, all we get is completely contextless montage cutscenes.

        • @CaptainEffort@sh.itjust.works
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          9 months ago

          Yeah I wish Hogwarts Legacy had taken more inspiration from Persona. Having a schedule, working on social links, engaging in fun activities outside of school, it all lends itself incredibly well to a Hogwarts game.

          Unfortunately it sounds like the creators haven’t ever even touched a Persona game. I remember before the game launched they were asked if there’d be romance options, and they seemed almost offended by the thought since the characters are kids, despite Persona doing the same for literal decades.

          Going to a ball in Hogwarts Legacy, or going on a date in Hogsmeade, would’ve been so much fun too.

          • @yamanii@lemmy.world
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            9 months ago

            Imagine that, teens dating… What a wild concept, they didn’t even had to play Persona, our own culture is filled with teen drama series, even DC made gotham academy.